243,958 Commits over 3,898 Days - 2.61cph!
First stab at the VectorStick camera
Groundwork for Buildings as ScriptableObject assets, added to BeforeEditorWindow with listing and creation form.
Sounds and special fx for the SMG view model
worldmodel for the SMG all done
created swamp_fish_bones 1 and 2, unwrapped and baked lighting
beancan grenade icon update
Fixed horse having no collision
Fixed ironsight zooms being fov dependant
- If an enemy gets spawned as "special" and get's an extra ability, it also receives 2x as much health and loot drop chance is set to 100%
- Lots of enemy ability/manager changes
- Added healing beams enemy ability
- Tweaked values for healing/shielding
- Booze burners and patchers have a 20% chance of picking a random ability to spawn with
Map - hide paintbox until cursor unlocked
Fixed NRE in AnimalSkin (horse had no renderers set)
Disabled orbit key jumpto test
- Reverted to prevsion revision of PlayerCameraControls
- Fixed Unit_Human prefab not having a Human component
Forgot river physics material (for footsteps)
Baked HapisIsland water map (ignore this in your next merge Petur)
Pay attention to map size when in EnforceLimits
Tweak first person wounded sound
Unparent sounds from effects on destroy instead of only when recycle is called
First pass at terrain-approrpiate animal footsteps
Fix missing AudioClip references on wolf SoundDefinitions
Prevent certain important sounds from being stopped early by SoundVoiceLimiter
- Can now specify a random range for enemy ability durations
- Tweaked enemy shield values
- Reduced booze burner speed slightly
Use run_app_build instead
Removed debug info about texture creation
nerfed arrow projectile velocity
If too many spawnables on load, delete a bunch of them
Fixed invisible feet shadows
Fixed twitchy shadows when dead/wounded/asleep
Fixed some clutter issues
Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
reduced extra-long delay chance
fixed compile errors with grenade
grenade polish
beancan grenade first pass
beancan grenade first pass
giddyup - merged research table into main
re-added merge stuff
finalized first pass of research table
fixed the horse LOD
tweaked some animations on the horse
drop tables for research table