249,481 Commits over 3,959 Days - 2.63cph!
animation clip effect paths
- Pack SOs now specify min/max spawn "costs"
- Enemies are now spawned randomly within spawn location radius
- Fixed bug causing spawned enemies to reset to Vector3.zero
More batched collider reverse lookup stuff
Standalone concrete barricade prefab.
Tree mat improvements. Island wip.
Exposed more weapon stats
Fixed realm compile errors
Removed cl_children (they're all just children)
Weapon mods can change some weapon stats
Powerplant scene update
Metal ladders greybox set
Some missing files
- Added a MissionEmemySpawner that uses the Mission and enemypack definitions to spawn enemies
- More MissionBuilder work
Removed collision from court prefab - now uses per scene collision
Deuce mode WIP
removed mesh collider from glass
added cloud city hole collision
StatCollection.Human, StatCollection.Animal
Fixed potential NRE in Agent.InitializeStats()
Effects are bundled automatically, labelled automatically
Viewmodel animation effects state an effect name only, component defines the folder path
made wild west court area larger to fit same size as test court
made wild west court area larger to fit same size as test court
Need to rewite some stuff to better support server persist.
Powerplant scene update, collision updates, more stairs barriers
- Enemy packs are now randomly picked by mission builder
- Refactored some mission building stuff to be in a less stupid place
Clientside entities are SetActive( true) AFTER loading. This might cause errors in some components that expect Awake/Load to be called before Load'ing - but I think it's more logical for components that want to do stuff dependant on the entity in OnEnable
Added BaseMonoBehaviour (MonoBehaviour with some logging stuff)
Weapon switching DisableFlag is predicted
More fences and sewers parts, conc slabs, industrial buildings collisions
Updated powerplant level, pivots cleanup
Created an API to make it easier to make stat modifiers in code.
Added reverse lookup for batched mesh colliders
More StatCollectionSettingsEditor
added new swamp raft psd with new colours