249,481 Commits over 3,959 Days - 2.63cph!
made swamp court raft bigger, updated texture
removed broken rope on raft
made swamp court play area and collision larger to fit same size as test court
Updated left hand positions for LionEL
Added special move and tag to controller
fixed holes on cloud city court outer mesh
Added racket script / prefab for lionEL
- Fix for spawn locations in Area1_WIP1
added Dylan's hit effects to 2DFX
tweaked the wounded animations so they blend into the "get up" animation better.
the player will pick a random wounded animation when he's shot (except for a headshot)
relax gesture for hatchet weapon hold.
Env sync tweaks and fixes
Pixelate shader no longer falls back to black rectangle on low shader levels
Don't run event schedule while still loading
Fixed objectpool creating unityui mahem on stopping play in the editor
FOR FUCK SAKE wip factory wall / dressing/light test
Added clouds to reflection probe
Cliff block, 9 & 10 cull fix.
Added collider grid with load balancing
Added collider mesh batching
StatCollectionSettingsEditor WIP
Slightly better API for StatCollection.
Integrated Stats with Attributes and Skills.
FOR FUCK SAKE pipe interior asset
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FOR FUCK SAKE factory asset
increased decay delay to 18 hours instead of 12
fix for all decay timings being twig decay, whoops
fixed a bug with the relax gestures
Bush creeps can now hide from players running low quality setting.