249,481 Commits over 3,959 Days - 2.63cph!
tweaked some of the wounded animations and sound fx
added a relax gesture for when the player is unarmed
Fixed water related delays / shore issues when switching weapon
Landing impact anim events
Updated Elvis forehand/backhand body shots
Updated Lion-EL east & west runs
Added smoke and embers VFX to T2 Furnace
Ball changes to support minigames
Reduce building gib sound volume a bit
Added run Tag to controller
made cloud city court area bigger to match test court.
made cloud city court area larger to fit test court's new dimensions. changed collision to be bigger. added new jetpack flame effect.
Added sticky gizmos option to TerrainCollisionTrigger
Can now independantly set speed of popup windows
Visibility now set in the anim rather than code
- Reworked scriptable object tools
- Created enemy SO template
Added second popup window frame
Projectiles keep history of the bones they've hit
- Reworcked scriptable object creation menu tools to use new paths
- EnemyPack scriptable object setup (empty) to be used to control enemy randomisation in levels/missions
Fixed friends list not clearng old friends
Fixes NRE in news source
Fixed NRE in trackir commands
Disabled some error reports (server mods, FMOD errors)
Slight fix for inventory opening hitch (need to review exactly how we display blueprints)
added net collision to all environments
Added overrides for Unity's built-in Standard shaders that don't fallback to forward-only rendering in lower LOD
Fixed "see through walls"; updated all existing materials to use overrides
Oak material improvements. Downsized some blank textures to 32.
Fixed SSAO not aware of custom g-buffer normal encoding
Tweaked DamageUtil line of sight check for tiny distances
disable lazy aim for hands and stuff
Fixed C4 line of sight check
Increased projectile min hit delta to account for the full projectile diameter
Only spawn world item when a projectile is stopped completely (not when penetrating)
Fixed viewmodel angles on head look
tweaks
Bare pine alpha branch fix.
Fixed error reporting issue
Fixed PVT page compression block misaligment; fixed border to 4 pixels
Updated Lion-EL body anim sources
Retrieved CraggyIsland splat maps
Updated controller to support run->hit
FOR FUCK SAKE asset interior factory
Tweaked pumpkin plant survival rates
Fixed pumpkin plant collision