249,469 Commits over 3,959 Days - 2.63cph!
- Branched to remove PHOTON and all the shitty startup code
Refresh canvas sort order after showing or hiding loading screen UI
Tweaked player preview brightness
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- Mission manager is now responsible for spawning the exit portal
Fixed servers not showing in server browser.
Added player wounded in chest source
Updating the oil barrel prefab and performing some voodoo dance
- An exit portal is now spawned at a randomly chosen location when a mission is completed
Don't bother trying to send network updates during loads
Fixed warning
Fixed server compile error in ParticleEmitFromParentObject
Allow block rotation for 10 mins after upgrade
Fixed entities sometimes sending network updates before they're spawned
Horse footsteps don't sound like a guy with two halves of a coconut anymore
Fixed DX11 black terrain happening on 10.0 class hw
Fixed potential DX11 hang during pvt toggle and/or terrain initialization; compression related
Fixed DX9 compilation issue water normal fold shader
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added a new wounded animation for when the player gets shot in the arm
fixed a bug with the flinch animations looking terrible
added the standing beartrap animation
made the relax gestures use the entire body (it looks more natural now with the pelvis and legs animating now)
Pre-lut env prefabs. Tundra tree group fix.
Workshop update
Warning if entity broadcasting when it shouldn't
Added boonie, balaclava, jacket, snowjacket
fixed a bug with the player's hands drifting off weapon when player looked up/down during the relax gestures
improved the "getting up from wounded state" animation
Deleted shatter toolkit (seemingly unused, naming conflicts)
More data driving of Unit, namely Senses and Pathfinding (Navmesh Agent) settings