239,394 Commits over 3,837 Days - 2.60cph!

bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Fiddling with variables
10 Years Ago
Standard lighting model changes for RC3
10 Years Ago
Further lighting, material and texture tweaks. Updated lighting to Anim viewer scene.
10 Years Ago
Update falloffs before playing a Sound
10 Years Ago
Add small sound template
10 Years Ago
reapply sound system migration to furnace, campfire, and c4
10 Years Ago
merge from main
10 Years Ago
Added TENN special move anim
10 Years Ago
Added cutoff and tapering values to decor system
10 Years Ago
Fixed not being able to reconnect after you disconnect. It's a bit of a bodge though!
10 Years Ago
Removed unnecessary Camera.main queries from the grass and decor systems
10 Years Ago
Player movement and hit locks, more tutorial work, shader updates.
10 Years Ago
Client perf fixes
10 Years Ago
Precision issues with g-buffer normal encoding; affected terrain as well
10 Years Ago
continueing to build test court environment
10 Years Ago
- Weapon changes
10 Years Ago
Updated wm torch prefab
10 Years Ago
Making menus a and UI a bit nicer and allowing to disconnect and reconnect without shutting the game down etc.
10 Years Ago
Fixed transmission interfering with unity std shaders Changed ST shader default transmission values
10 Years Ago
Reverting a couple of files that should not have changed.
10 Years Ago
Network tweaks
10 Years Ago
Less clumped grass.
10 Years Ago
Various autospawn tweaks.
10 Years Ago
Lightened slightly and made less contrasty. Character materials altered to match.
10 Years Ago
Missing terrain atlas icon.
10 Years Ago
Made everything fruity. Red, white, yellow and violet flower fields -- oh my.
10 Years Ago
Allow dump command on client Network diagnostics
10 Years Ago
Wooden crate 1 and 2, LODs etc.
10 Years Ago
Updated lit torch vm anims to not obstruct your view so much
10 Years Ago
New flower fields.
10 Years Ago
set all cloud city opaque shaders to deffered rendering, brightened up main light in scene, applied correct materials
10 Years Ago
Fixed return type of `RectI.GetBounds()`.
10 Years Ago
Added TENN win & lose anim
10 Years Ago
Added to devlist
10 Years Ago
New Cloud City scene with Marmoset materials, lighting adjustments, balancing of textures and characters.
10 Years Ago
Merge submit.
10 Years Ago
Merged water changes from main
10 Years Ago
Some water shader define renames for the river shader
10 Years Ago
Fixed absolute path dependencies in the external persistence projects.
10 Years Ago
Merge from main
10 Years Ago
[zombies] added a variant for wall damage
10 Years Ago
[zombies] each type of ammo does diff amount of damage to walls
10 Years Ago
[zombies] walls show damage
10 Years Ago
[zombies] walls can take damage from gunshots and be removed
10 Years Ago
First pass at distant explosions
10 Years Ago
Include AudioReverbFilter decay time in sound length calculation
10 Years Ago
Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)