249,469 Commits over 3,959 Days - 2.63cph!
Simplified dirt shader layer
Workshop previews in editor
Workshop import fixes
Changed run threshold values
Moving Elvis in code
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4)
PVE servers: Demolish is available forever instead of just 10 minutes
Elvis run now uses the correct movement type and fixed wrong parameter
Water2: added high frequency distortion to water refraction
Water2: added normal fold slim texture caching
Reapplied GameTrace optimizations
Fixed animal and player GameTrace colliders being offset and often too small
Added move method to sphere (see bug report 720825)
Added capsule shape helper class (for step detection tests)
Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
Terrain base map compression in DX11; saves ~126 MB from vram; speeds up lowest quality terrain and pvt
Fixed ragdolls floating away from where they were
Added cape to scene and textured. Cape in ZBrush scene.
Line-up material adjustments. Added cape to Owl.
Elvis updates:
New run anims
Blend trees added to controller for run system similar to Mavis (it's just forcing the north run for the loop in game at the mo though)
Train tracks greybox set
road set pivot unfuck
- New mission system can now spawn items in random positions from the scriptable object definitions
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
- Mission scriptable object/building work
Hooked up flow better. Fucking off Old UI stuff now.
Roads and pavement greybox set
Steam Inventory cleanup, refactors
Added InspectorEx base
made court area on test court much bigger, changed collision to be bigger, rolling out to other courts
Lobby name now stored, started matches should be ignored, camera focuses on correct player
Fixed showing PCGamer on menu
Server queries share the gameserver port
- Started ScriptableObject tools to move to a better format for creating missions/objectives outside of a scene
Raw packet sending
Cleanup
Concrete slabs greybox set
Fixed SSAO Pro meta file, reassigned to camera; rolled back some test changes
- Start health/shield value can now be set to something other than their max values
- Reduced start shield to 2
- SaveGame now tracks new health and shield values
- Changed a bunch of stuff that used to effect/restore health values
WIP char09 assets. Updated Igor texture.