250,571 Commits over 3,959 Days - 2.64cph!
Added PathInterpolator (various interpolation methods along a 3D path)
Refactored path code and switched everything to PathInterpolator
Made roads more wiggly
Console system hooked up but untested
Included teeth in blendshapes and straightened limbs etc where requested.
Handing steam auth (again)
-no, now everything clean and nice.
-merged with main anyway. Also, everything clean, everything nice
Ignore cleanup. /Assets/Scripts/Local now ignored. Please use for your filthy crap that no one wants.
-pushing to merge with main
Character 07 final assets. Blendshapes and all textures.
Fixed NRE in ZoneSeasons when firing OnSeasonChange
Added some event music files, converted all music to ogg
Reworking ingame debug UI overlay (accessible via F12)
Added buttons to quickly change the current Season (also sets TOD Cycle month to the first month listed in the season)
Started expanding AudioManager. Now loads music clips and stores a dictionary of music organised by season. Music randomisation coroutine no longer uses WaitForSeconds, so doesn't bug out when timescale is changed.
-and moved it somewhere reasonable
-also added ignore for a link to the unityLog on my machine.
-readded tester and its editor, seem to compile fine now
-calling end_of_action callback in HarvestAction
-hopefully one-day-useful comments on Action
-fixed some little gubs in SO
-some files I didn't add yesterday, that may break berrypicking in case someone was to just load the scene and try.
merge from building lod atlasing
Added an normal map version of the LOD atlas, to reduce popping, shrunk atlas res to 1024 woth almost zero loss. :)
Fixed roadside / riverside topologies dilating into road / river
Optimized some topology checks
Fixed missing bridges
Nuked a load of old prefabs
Fixing GameManger ExitToMenu issues
Added Reset methods for some Managers and PlayerComponents
WorldZones destroys Zones on Reset
Added proc building stuff.
Added powerline topology around powerlines
-managed to get an action happening, going through resource's so, onto being called on the agent, onto delivering an item to it.
Added rain weathersettings
Fix for BeforeEditorTab DrawStandardInspector NRE
WeatherSettings tweaks
Don't allow road slopes that would break the current Guinness world record
tweaked some jump animations
finished all of the 3rd person handcuff animations.
Added collider to high voltage pole
Better asset editor toolbar buttons (rename/copy/delete/select)
Removing redudant code in BeforeEditorResources
Second pass at better prefab and view handling for buildings/resources etc
Fixed some annoying layout issues
New roads WIP
Various improvements for the road and river terrain adjustments