250,571 Commits over 3,959 Days - 2.64cph!

bot
10 Years Ago
OSX MANUAL BUILD
10 Years Ago
Merge from main
10 Years Ago
Added PathInterpolator (various interpolation methods along a 3D path) Refactored path code and switched everything to PathInterpolator Made roads more wiggly
10 Years Ago
Console system hooked up but untested
10 Years Ago
Included teeth in blendshapes and straightened limbs etc where requested.
10 Years Ago
Handing steam auth (again)
10 Years Ago
-no, now everything clean and nice.
10 Years Ago
-merged with main anyway. Also, everything clean, everything nice
10 Years Ago
Ignore cleanup. /Assets/Scripts/Local now ignored. Please use for your filthy crap that no one wants.
10 Years Ago
Deleted Tester stuff
10 Years Ago
Ignore DebugTools
10 Years Ago
Merge from ZoneResources
10 Years Ago
-pushing to merge with main
10 Years Ago
Character 07 final assets. Blendshapes and all textures.
10 Years Ago
Fixed NRE in ZoneSeasons when firing OnSeasonChange
10 Years Ago
Added some event music files, converted all music to ogg
10 Years Ago
Reworking ingame debug UI overlay (accessible via F12) Added buttons to quickly change the current Season (also sets TOD Cycle month to the first month listed in the season) Started expanding AudioManager. Now loads music clips and stores a dictionary of music organised by season. Music randomisation coroutine no longer uses WaitForSeconds, so doesn't bug out when timescale is changed.
10 Years Ago
-and moved it somewhere reasonable -also added ignore for a link to the unityLog on my machine.
10 Years Ago
-readded tester and its editor, seem to compile fine now
10 Years Ago
-calling end_of_action callback in HarvestAction -hopefully one-day-useful comments on Action -fixed some little gubs in SO
10 Years Ago
-some files I didn't add yesterday, that may break berrypicking in case someone was to just load the scene and try.
10 Years Ago
merge from building lod atlasing
10 Years Ago
merge from main
10 Years Ago
Added an normal map version of the LOD atlas, to reduce popping, shrunk atlas res to 1024 woth almost zero loss. :)
10 Years Ago
Backup
10 Years Ago
Tweaks and cleanup
10 Years Ago
Fixed roadside / riverside topologies dilating into road / river Optimized some topology checks Fixed missing bridges
10 Years Ago
Nuked a load of old prefabs
10 Years Ago
Fixing GameManger ExitToMenu issues Added Reset methods for some Managers and PlayerComponents WorldZones destroys Zones on Reset
10 Years Ago
Added proc building stuff.
10 Years Ago
-merged with main
10 Years Ago
Added powerline topology around powerlines
10 Years Ago
-managed to get an action happening, going through resource's so, onto being called on the agent, onto delivering an item to it.
bot
10 Years Ago
Windows Build 540
10 Years Ago
Added rain weathersettings
10 Years Ago
Fix for BeforeEditorTab DrawStandardInspector NRE WeatherSettings tweaks
10 Years Ago
Tweaks
bot
10 Years Ago
Windows Build 539
10 Years Ago
Don't allow road slopes that would break the current Guinness world record
10 Years Ago
Mo tweaks
10 Years Ago
10 Years Ago
tweaked some jump animations
10 Years Ago
finished all of the 3rd person handcuff animations.
10 Years Ago
Added collider to high voltage pole
10 Years Ago
Tweaked wire shader
10 Years Ago
Tweaked some rock scales
10 Years Ago
Better asset editor toolbar buttons (rename/copy/delete/select)
10 Years Ago
Removing redudant code in BeforeEditorResources
10 Years Ago
Second pass at better prefab and view handling for buildings/resources etc Fixed some annoying layout issues
10 Years Ago
New roads WIP Various improvements for the road and river terrain adjustments