250,049 Commits over 3,959 Days - 2.63cph!
Reset armor & helmet status on respawn
Buy equipment using RPC to host
Balance styling tweaks
Reverse weapon selection rows, stick to bottom-ish, always show active weapon name
Props folder, fist pass converting to MeshLOD
Removing MaterialSetup components for snow
Fuck it, inheritance-based equipment system so we can do things like discounted kevlar+helmet
Vitals shows helmet properly
Disable PreGame buy anywhere now teams/spawns are fixed
Fixed RoundStateDisplay error
Active held entities are notified when owner dies.
Unlock handcuffs on death, releasing player limitations for when they respawn.
SteamLobbySocket caches owner, calling SteamMatchmaking.GetLobbyOwner each tick had significant impact
Can't headshot with melee weapons
Don't let players buy special weapons (e.g. C4)
Buying helmet actually gives you helmet
Slightly improved buy menu, add buyable equipment (armor, defuse kits), support for helmets
Re-add Matt's buy menu pointer-events change, expand to unaffordable too
Team chat is the default chat mode
Don't use grenade's rotation when spawning an explosion prefab
No need for a glyph telling me how to shoot on the screen at all times
Don't allow buying the exact same weapon, but can still buy one of the same slot
If cant buy weapon, dont take cash
Disable pointer-events on owned guns in the buy menu
Basic toasts - will have a look at making these look better if there's time
Fix vitals low-health pulse effect
Call BuildClass in equipment overlay 🙈
Move balance under map, killfeed to top right
Killfeed local-related entries are red
Reapply body visibility to clothes when changing outfits
Skip WeaponSlot.Undefined inventory bind
reduced text size of 'waiting for player's status text
Play radio sound for thrown grenades
Fix NRE in RoundStateDisplay
Fix ScoreboardRow NRE
Make scoreboard rows smaller
Minimap background blur
Always center round state
Fix GetPlayerName exception
Hide invis players on minimap
Slim down system chat messages
Bug squashing
- Fixed NREs in ScoreboardRow
- Fixed another minimap NRE
- Minimap NRE checks
- SpectateSystem NRE fix
textured tricycle with LODS
message panel
fix bug with card type element styles not refreshing
use async to resolve events
Adjust m700 hold position
Stop running a bunch of player movement code for all remote players
Use IPawn.IsPossessed for player marker display check instead
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state.
Locked handcuffs can't be removed from belts.
Added ItemModRestraint
Don't spectate our own invisible pawn when joining mid game
Remove MarkerFrame.Trace, replace it with MarkerFrame.MaxDistance, grenade markers fade out at a set distance
We need to ragdoll on all clients actually
Add USP (SD)
Adjust outline slightly
Add team join chat messages
Fixed jank with grenade throwing
Further work on M700, balance pass, scope zoom NRE fixes, new sound
Headshot damage is 2x instead of 1.5x
Assign teams on join, fix players not facing spawnpoint rotation