243,517 Commits over 3,898 Days - 2.60cph!

8 Months Ago
Merged io_entity_snapping/fixes to Aux2
8 Months Ago
merge from main -> ping_estimation
8 Months Ago
Merge from full_server_demos -> aux2 Network++
8 Months Ago
Fixed memory cell still consuming 1 power
8 Months Ago
Fixed switch and smart switch green/red lights feedbacks
8 Months Ago
merge main -> full_server_demos network++
8 Months Ago
merge packet_ordering_2 -> full_server_demos
8 Months Ago
Post Processing console cmd
8 Months Ago
Merge harbor tweaks to Aux2
8 Months Ago
updated santa beard to use the newer burlap sack world model when dropped
8 Months Ago
Transform local bounds by scene object transform in CMeshSystem::ChangeModel, fixes incorrect bounds on mesh renderer model change
8 Months Ago
Fixed "Unable to initialize DirectSoundCapture" disabling voice chat We are using Steam Voice anyway Fixed lua_refresh_file gamemode file handilng Fix issues with clientside dynamic models after reconnect Nuke some useless concommands Test_CreateEntity Test_RandomPlayerPosition
8 Months Ago
Fix rotations for Bradley and Heli crates
8 Months Ago
Sks update - removed unnecessary files (test mat & obj)
8 Months Ago
Rename ProjectSettings to ProjectSettingsWindow Blank off AudioReflections profile so we're not left with old data Expose the audio processors Serialize the processors Tweak NavigationView Allow adding audio processors
8 Months Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
8 Months Ago
Fixed smart switch handles not working
8 Months Ago
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8 Months Ago
Merged property node definitions Upgrader simplifications Version 6 upgrader Test fixes
8 Months Ago
added padlock_b also tweaks to padlock_a vmdl
8 Months Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle
8 Months Ago
player update. exported anim set and setting up divers and fire torches
8 Months Ago
Leaderboard backup, run #10335
8 Months Ago
Style tweaks Remove unused sheets Fixed AssetBrowser disaster - Fixes sbox-issues/issues/5201
8 Months Ago
Fixed net.WriteData warning not displaying correct data Allow physgun_wheelspeed to go negative again Apply a different fix for physgun_wheelspeed 0 Fix dynamic models trying to load already loaded models Fix "bad sequence" warnings to display correct max number
8 Months Ago
very first pass getting model in game
8 Months Ago
Don't do SA simulate in unit tests Handle missing type in CheckRequireComponent nicer
8 Months Ago
8 Months Ago
Merge from main -> rpc refactor_2
8 Months Ago
editor Shortcut can be widget, window, or application scope, can have autorepeat, and can respond when input is ambiguous Show exception info in EventSystem errors Add TreeView.StartEditing, simulates pressing F2 Add object.GetSerialized() Fix AudioMeter exception due to being empty Add configurable version of Layout.AddSeparator In VirtualWidget.PaintBackground, only paint if alpha > 0 BaseItemWidget only stomp ShotcutPressed if it doesn't have any modifiers Switch mixers to be tree based, allow saving and loading Default reflection off, don't do any reflection processing if it's off
8 Months Ago
padlock_a asset world+view texture sets
8 Months Ago
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8 Months Ago
Merge from main -> rpc refactor_2
8 Months Ago
Compile fixes
8 Months Ago
Merge from main
8 Months Ago
Merged electricity_power_fixes/ceilinglight to Aux2
8 Months Ago
Merged electricity_power_fixes to Aux2
8 Months Ago
merge from harbor_tweaks_4_cargoship
8 Months Ago
collision/surface pass on curtain assets
8 Months Ago
missing file
8 Months Ago
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8 Months Ago
swing bridge updatr
8 Months Ago
merge from harmony2_3 -> aux2
8 Months Ago
Add MonoMod to AppDomain assembly resolver to point to the loaded harmony dll
8 Months Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
8 Months Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
8 Months Ago
fixed the last lod of black lorry trailer being white
8 Months Ago
Flagging more IO prefabs as snappable