197,738 Commits over 4,140 Days - 1.99cph!

11 Months Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
11 Months Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
11 Months Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
11 Months Ago
Buildfix: removing usused using declarations Will trip up PC build Tests: ran PC build locally
11 Months Ago
Fix wolf not spotting nearby preys in some cases
11 Months Ago
Added textures and material setup
11 Months Ago
Disable leftover debug displays
11 Months Ago
First pass at wolf unreachable prey behaviour
11 Months Ago
Wallpaper item description Tweaked craft time
11 Months Ago
Folders cleanup Codegen, manifest
11 Months Ago
Merge: from main
11 Months Ago
Spraycan merge fixes
11 Months Ago
merge from main
11 Months Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
11 Months Ago
Add other primitive items to bow editor loadout
11 Months Ago
Cleanup, remove debug logging.
11 Months Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
11 Months Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
11 Months Ago
buoyancy cycle doesn't use transform autoSync and syncs once at the end
11 Months Ago
initial jobified ocean height queries - ran directly from the main thread, scheduling would be slower here due to number of queries made in different locations - using a flattened native copy of the ocean sim data that needs to replace the managed version
11 Months Ago
Buildfix: unexpose a variable Leftover that I missed during cleanup, somehow tripped up the build. Tests: Build in all modes - pass. Ran unit tests - pass
11 Months Ago
Option to disable input during rendering (default to disabled)
11 Months Ago
merge from Pool_Remove_FreeDynamic Tests: ran new CompanionServerTests 10 times, all green
11 Months Ago
Bugfix: Close socket properly instead of aborting during test teardown This is slower, but avoids tripping up the companion server that's polling on data and suddenly gets unexpected remote closure, triggering an exception. Tests: ran the batch of tests 10 times, no failures
11 Months Ago
Merge: from main When testing on main, suddenly discovered that 3rd test batch run would produce an error. Tests: ran CompanionServerTests multiple times, 2 green batches, 1 red (on teardown) - will fix in next CL
11 Months Ago
Merge from Entity_Query_Improvements
11 Months Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
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11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
Merge from main
11 Months Ago
Merge from twitchdropsrender
11 Months Ago
Updated Polarbear ragdoll prefab. Scaled to match Polarbear prefab. Joint orientations of ragdolls corrected. Colliders tweaked.
11 Months Ago
server compile fix
11 Months Ago
merge from hackweek_better_mountable_editor
11 Months Ago
improved the ocean culling volumes in canyons to reach higher and wider for cases where ocean spawns higher
11 Months Ago
Fixed init order error
11 Months Ago
Shrink the start tutorial button in the options menu
11 Months Ago
Merge from getdefinitions_fix
11 Months Ago
Merge from dome_collider_fixes
11 Months Ago
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11 Months Ago
Merge from vanilla_tc_gibs
11 Months Ago
Merge from binocular_chat
11 Months Ago
Fixed water overlay post effect getting stuck at NaN weight in playground scene
11 Months Ago
Code cleanup
11 Months Ago
Bakes and coliders for all hill cliffs Prefabs tweaks Material tweaks for all cliffs Added temp mesh culling
11 Months Ago
Temporary fix for projectile violation when hitting a wolf's butt