243,518 Commits over 3,898 Days - 2.60cph!
Flagging more IO prefabs as snappable
Fixed cargo NRE if theres no harbors in the world
Pathing fixes
Temp fix for shitty rotation smoothing, need to look at this
Add Model.Physics.Surfaces to get all physics surfaces used in a model
player update. finished setup of the 2 guitars and bass instruments
New Crowdin translations by GitHub Action
String comments can include @labels, skip strings with @ignore
Update locale sources
Adjusted timer deployment restrictions
Fixed button being deployable in weird places
Fixed smart switch output handle position
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2)
s2p
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Resolve sbox-issues/issues/5171 by making dragValue match
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New Crowdin translations by GitHub Action
Locale source generator tweaks
Update locale sources
Style tweaks
ControlWidget doesn't create a struct editor for readonly structs
Fix gameobject multi-select editing (blame @kurozael)
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New Crowdin translations by GitHub Action
subtracting
94255 merge from server_hidden_stashes - client compile issues
Increased the reach of prevent building volumes in both rigs
Fixed missing door in small rig
Fixed floor collider in hall preventing going down the tubes
Some bounce lighting, basic lighting in small rig
Finer environment volumes placement on moonpool prefab
New Crowdin translations by GitHub Action
merge from optimize_rpc_src_connection_2
merge from server_hidden_stashes
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
Move Networking.HostConnection to Connection.Host
Whitelist TaskExtensions.Unwrap
merge from harbor_tweaks_4_cargoship
Leaderboard backup, run #
10324
Use 'obj is IList' instead of the earlier, longer version
Merge from harbor_tweaks_4_cargoship
Spawn containers when the ship docks (temp)
Containers don't save (temp)
Added a second dynamic crane to harbor_1 so it can reach more of the ship
Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
Cherrypick copying harmony to build directory
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
Clear list when using GetList in the pool
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Exclude 0Harmony from the build
Cherrypick disable assembly validation again
Cherrypick harmony 2.3 again
Fix copying of dlls to builds
Don't bother with writing cubemap normalization right now (in fact disable it for now!), reuse previous mip so that we have more quality with less samples
Assert isn't valid anymore in ComputeImageViews since we can pass a cube array