250,049 Commits over 3,959 Days - 2.63cph!
Network TimeSinceDefuseStart - fixes progress bar on defusing
Basic defuse wire visuals, sync defuse progress bars properly
Work In Progress - Added features, UI layout, general code changes
Added Denoising, improved code generally, UI changes.
Add sounds to the buy menu when buying stuff
Scale equipment icons down inside buy menu
Display defuse kit icon in bottom right if player has one in inventory
Props folder, second pass converting to MeshLOD
Gotta do auto-crouch when planting this way because tags aren't networked like that (so only host would auto crouch when planting) - use the tag "planting" on the weapon because that is bound to IsPlanting (host synchronized var)
Fix a connection crash when planting bomb because can't [Sync] a component (needs better handling at s&box level)
Speed penalty only applies to walking
Scale playerrole so it sits in line with other elements
Add Weapon.SpeedPenalty, hook it into movement
Fix door sounds - host plays sounds via RPC
Make players crouch while planting
Make equipment overlay show again
Implement score for defuser, defusing team, and planting team (but not planter yet)
Autoswitch to bomb when pressing use inside a bombsite
When you throw a grenade, try to switch to weapons in the following order: Primary, Secondary, etc instead of just switching to (usually) the knife
Tweaked the new input behaviour
- no power -> switch to the mode set manually
- powered -> swith to the other mode
https://files.facepunch.com/Flavien/a6t5qI8rzoaSdQzP.mp4
Also renamed both modes for clarity:
'Enable Defender Mode' -> 'Defender Mode'
'Disable Defender Mode' -> 'Target All'
Different toast types for team wins
Use GiveCash with negative value instead of set Balance directly (dunno how this worked as setter is private?!)
Force on explosions. Fix networking issues with grenades - properly remove grenade (on host) after throw. Only update explosion logic on host then broadcast explode
Correctly hide the progress bar when unlock minigame finishes successfully
Show deaths from bomb on killfeed
Update defuse kit owned status correctly
Update vitals on life state change
Center scoreboard correctly
Added ItemModForceWearFromBelt, added it to prisoner hood.
Prisoner hood is now force worn when added to a handcuffed player's belt bar.
weapon world models scaled to match citizen
Shared css class for elements with dynamic visibility (e.g. scoreboard, toasts, buy menu)
Upped the voice transmitter range and added lipsync target
Up grenade sound distances
Fix framerate dropping to near zero when painting quick long strokes
Move MarkerSystem out of canvas
Tweak chatbox, align everything in one row and show player team colors
SoundEmitter NRE fix
ShootWeaponFunction NRE fix
Fixed SpectateSystem NRE
Turn off occlusion for gun shots
Show bomb in round state display if it's planted
RayTraceSceneWorld boilerplate
Replace helmet icon
Widen round score counters so that they don't wrap after 10 rounds
▌▊▌▋▄▍ ▄▆█▅▋ ▍▊█▌▉ (▋▋▆ ▍█▅▄▄▉ ▇▊▉▍▍▍▇), ▄▊▍ ▅▇▅▉▋▄▇▍ '--▊█-▉█▍██▌-▊▊▆█▋▊▋▅▊' ▇▉▇▉▆█▍-▄█▊▆ ▉▅█▌▄▅▇▊▄ ▍▋ ▄█▄▇▊▋▆ ▆▉▊▄▌█ ▉▄▇█▄▉▇█▌ ▆▆ █▅▇▇▉▆▄
Fix overlapping UI elements
Fix NRE in kill feed
Move full-screen overlays outside HUD canvas, so they can actually cover the whole screen (instead of being limited to 16:9)
Give player noblockaudio tag, fix scope NREs
Freeze players during match starting countdown
Fix hidden round timer showing, styling tweaks
Add progress bars to plant/defuse ui