248,584 Commits over 3,928 Days - 2.64cph!

10 Years Ago
fixed spectator being developer only (admins can now spectate)
zon
10 Years Ago
Animals no longer need to drink. Wolves now only animal that needs to eat.
zon
10 Years Ago
Animals now only search when hungry.
zon
10 Years Ago
Animals now update their metabolism and can die from not drinking or eating.
10 Years Ago
Skyshop added to test project
10 Years Ago
Skyshop added to test project
10 Years Ago
Added Ape anim source files
10 Years Ago
Added Ape run north & clip meta
10 Years Ago
Updated Ape source files
10 Years Ago
Mouse sensitivity changes
10 Years Ago
Documentation updated during deployment build a26a66f8-b308-47c9-9064-0a95216d33bf.
10 Years Ago
Documentation updated during deployment build a26a66f8-b308-47c9-9064-0a95216d33bf.
10 Years Ago
Converted hammer
10 Years Ago
Couple of fixes for the forum embed tutorial.
10 Years Ago
Documentation updated during deployment build 6d976d27-57cc-4a04-b9f8-1b9b0bf329a7.
10 Years Ago
Documentation updated during deployment build 6d976d27-57cc-4a04-b9f8-1b9b0bf329a7.
10 Years Ago
Updated the forum embedding tutorial.
10 Years Ago
added metal girders and cut in mesh for grating to wild west scene
10 Years Ago
Converted projectile weapon item to new system Added generic entity signals [ItemIDProperty] attribute can now take a category
10 Years Ago
Added Marmoset skin shader to Elvis. Added Skyshop generated hdri cubemap, tweaked lighting to match in anim-viewer scene.
10 Years Ago
Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag) Forced all procedurally spawned prefabs to be inside the autospawn folder Moved all monuments to the autospawn folder Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers) Protocol++
10 Years Ago
Assemblies now have automatic build and revision numbers.
10 Years Ago
added updated wild west scene, added shader forge lightmapped rock shaders, tweaked light intensity and position.
10 Years Ago
Properly setup lighthouse monument scenes
10 Years Ago
Making new anim controller.
10 Years Ago
Protocol++
10 Years Ago
Player changes. Starting to cache prefabs to see if that lessens the spawn performance hit.
10 Years Ago
Added pipe remnants art files
10 Years Ago
Merge fixes
10 Years Ago
Trunk merge
10 Years Ago
Don't let players place building blocks too far away
10 Years Ago
Fixed the fix
10 Years Ago
Fixed locks floating in mid-air when door upgraded/downgraded Deleted temp.mb files (@gooseman) Deleted incompatible speedtree
10 Years Ago
Fixed the path fix
10 Years Ago
Path Fixes
10 Years Ago
Made LightLOD fade shadows in and out instead of hard-toggling them Fixed that the lowest two quality settings would disable all dynamic lighting
10 Years Ago
Latest Marmoset Skyshop
10 Years Ago
Staggered build starts, more info on task retry
10 Years Ago
Catch "Crash!!" build errors too
10 Years Ago
Upload scripts for dev/dev-debug
10 Years Ago
Audio stuff improved rock sounds add audio perspective switcher script tweak audio mixer a bit update audio randomizer to not adjust unrandomized values
10 Years Ago
rabbit sound effects and prefab
10 Years Ago
Fixed chickens being invincible
10 Years Ago
rabbit attack animations / and another idle anim
10 Years Ago
Fixed net.ReadUInt not using unsigned integers
10 Years Ago
Fixed some names causing collisions updated manifest
10 Years Ago
Started on representation stuff.
10 Years Ago
Updated to latest Amplify Motion
10 Years Ago
Tweak rock impact sound
10 Years Ago
Fixed some compiler errors retained spectating ability for admins