248,584 Commits over 3,928 Days - 2.64cph!
fixed spectator being developer only (admins can now spectate)
Animals no longer need to drink. Wolves now only animal that needs to eat.
Animals now only search when hungry.
Animals now update their metabolism and can die from not drinking or eating.
Skyshop added to test project
Skyshop added to test project
Added Ape anim source files
Added Ape run north & clip meta
Mouse sensitivity changes
Documentation updated during deployment build a26a66f8-b308-47c9-9064-0a95216d33bf.
Documentation updated during deployment build a26a66f8-b308-47c9-9064-0a95216d33bf.
Couple of fixes for the forum embed tutorial.
Documentation updated during deployment build 6d976d27-57cc-4a04-b9f8-1b9b0bf329a7.
Documentation updated during deployment build 6d976d27-57cc-4a04-b9f8-1b9b0bf329a7.
Updated the forum embedding tutorial.
added metal girders and cut in mesh for grating to wild west scene
Converted projectile weapon item to new system
Added generic entity signals
[ItemIDProperty] attribute can now take a category
Added Marmoset skin shader to Elvis. Added Skyshop generated hdri cubemap, tweaked lighting to match in anim-viewer scene.
Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag)
Forced all procedurally spawned prefabs to be inside the autospawn folder
Moved all monuments to the autospawn folder
Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers)
Protocol++
Assemblies now have automatic build and revision numbers.
added updated wild west scene, added shader forge lightmapped rock shaders, tweaked light intensity and position.
Properly setup lighthouse monument scenes
Making new anim controller.
Player changes. Starting to cache prefabs to see if that lessens the spawn performance hit.
Added pipe remnants art files
Don't let players place building blocks too far away
Fixed locks floating in mid-air when door upgraded/downgraded
Deleted temp.mb files (@gooseman)
Deleted incompatible speedtree
Made LightLOD fade shadows in and out instead of hard-toggling them
Fixed that the lowest two quality settings would disable all dynamic lighting
Staggered build starts, more info on task retry
Catch "Crash!!" build errors too
Upload scripts for dev/dev-debug
Audio stuff
improved rock sounds
add audio perspective switcher script
tweak audio mixer a bit
update audio randomizer to not adjust unrandomized values
rabbit sound effects and prefab
Fixed chickens being invincible
rabbit attack animations / and another idle anim
Fixed net.ReadUInt not using unsigned integers
Fixed some names causing collisions
updated manifest
Started on representation stuff.
Updated to latest Amplify Motion
Fixed some compiler errors
retained spectating ability for admins