248,584 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Added metal girders and grating across central court. Need to rough in edges still
10 Years Ago
Converted a bunch of melee weapons/tools to new system
10 Years Ago
Merge branch 'master' into ovr
10 Years Ago
Fixed pink material on the base of lighthouse type 2
zon
10 Years Ago
Merged hunting wolves from animal-survival.
10 Years Ago
Fixed server script error
10 Years Ago
Converted deployer
10 Years Ago
Terrain shader LOD is now also affected by terrain quality control
10 Years Ago
Fixed out-of-date RustNative Windows binaries
10 Years Ago
Added Ape metafiles
10 Years Ago
Fixed bug where you can shoot yourself with your own gun.
10 Years Ago
hIerarchy change to Ape rig (to fix broken arms when character translates), anims re-exported
10 Years Ago
Fixed pvt related crashes; now more solid Enabled PVT on OSX as well; perf seems up to par on b14
bot
10 Years Ago
Linux Build
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Fixed pvt related crashes, now more solid; switched to native instances
10 Years Ago
increased volume of doors
10 Years Ago
Refacted player a bit and make a test level and added some nice camera effects.
10 Years Ago
Added script to stop root node movement to ape character
10 Years Ago
added some temporary test asteroids for sunshafts
10 Years Ago
Added `--ignore` and `--nogames` options to the premake script, added `Games/BlockParty/ignore`.
10 Years Ago
added sunshafts, tweaked DOF to be less severe
10 Years Ago
BBDK now uses the latest version of `csc.exe` to compile games on WIndows.
10 Years Ago
Missed file.
10 Years Ago
Tweaked lights materials and camera effects fo animviewer scene.
10 Years Ago
Converted planner
10 Years Ago
Fixed various issues in TestLevel (missing prefab references, wobbly flowers everywhere, trees everywhere)
10 Years Ago
Fixed unnoticed merge conflict.
10 Years Ago
Merge branch 'deploy' Conflicts: Unity/DevKit/Assets/Standalone.unity
10 Years Ago
Tools -> Update -> Prefab Scenes
10 Years Ago
Merging to trunk
10 Years Ago
10 Years Ago
Adding dedicated planner tool
10 Years Ago
added a stabbing animation for the bone knife and improved the existing ones.
10 Years Ago
I'm hoping this fixes the lighthouse materials.
10 Years Ago
Lighthouse material clean up.
10 Years Ago
Material fixes in the max file - lighthouse.
10 Years Ago
renamed Platformer to Block Party
10 Years Ago
[platformer] added dragon block
10 Years Ago
Route all weapon effect sounds through the audio mixer
10 Years Ago
made sure the right hand prop bone is imported out correctly for the spear animations.
10 Years Ago
Changed some anim root nodes for motion and added run cycle to anim controller
10 Years Ago
made the chicken animations blend smooth when transitioning from the various states. fixed the chicken not animating in certain situations. tweaked the chicken sounds so they're a bit more audible. (ie. chicken doesnt have silencer attached to his lips no more)
10 Years Ago
modified footstep max distance (can no longer hear them 300 feet away)
zon
10 Years Ago
Animals no longer use rigid bodies.
10 Years Ago
Disabled material import on satellite dish collider meshes
10 Years Ago
Fixed lighthouse recreating the material on library recreate (reverted material names)
zon
10 Years Ago
Fixed animal patrols.
10 Years Ago
added stone, metal floors