248,600 Commits over 3,928 Days - 2.64cph!
More ocean tweaks, arctic biome + tod, scene stuff
Added large storage box - 24 slots
Adjusted small storage box inventory size from 12 to 8
Added 1st pass Ape serve anim
lengthened handle on racket
Some shit world model stuff and integrating hitbox system.
putting together court scene, added wooden boards and structures
Merge branch 'master' of github.com:Facepunch/arcade
adding max file for storage box
Adjusted small storage scale and color
Fixed an error with the mesh filter in the prefab scenes.
Added large wood storage model
Wooden storage box checkin. (new scale)
Updated the wooden box so its now smaller in scale.
Updated to UnityVS 1.9.8.0
Missing Profiler.EndSample()s
Fixed spawn reliability and raycast success issues.
merge from main
testing trees, rocks, bushes on legacy
Fixed pvt far pages looking sharpened; filtering issues
Fixed pvt pre-pass first frame results
Fixed pvt pre-pass blocking render call; wasn't async enough
Fixed blocking pvt pre-pass render call; wasn't async enough
Removed Debug.Logs from AudioRanomizer >:(
Fixed not being able to melee attack doors
Fixed EAC warning not showing
More crazy profiling
Tweaked the smoothing groups of the rock bases.
Added HeatHaze shader and assets, prefab in Prefabs/FX/Atmosphere
Post-build deployment, GUID: 88618c9f-3dd9-4e4d-b604-559a9ca1133e
Documentation updated during deployment build 88618c9f-3dd9-4e4d-b604-559a9ca1133e.
Documentation updated during deployment build 88618c9f-3dd9-4e4d-b604-559a9ca1133e.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fixed GetPixel(s) vertical coordinates to match the screen space coordinate system.
Added `RawImage.GetPixel()` and `RawImage.GetPixels()` methods.
Fixed shiny dirt areas on terrain