248,600 Commits over 3,928 Days - 2.64cph!
Fixed radius gametrace not hitting "hitboxes" (melee is better)
increased health of storage boxes
Test spiral now resets if it runs out of area to search.
Animals now search the environment using a spiral pattern.
eating grass / hopping animation for the rabbit
Spiral now responds to obstacles.
Player spawning in and killing tests
Replaced Unity water with custom water (disabled reflections and quite limited atm, but it's a solid base and will get better over time)
Added Sample Assets to test project, added coloured shadow shader
Fixed melee sometimes not registering, doh
cut up wooden planks a bit
Implemented limited networking
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
Added sound to furnace
Lowered campfire hurt damage
Fixed bug with lantern on material
box damage (basic)
added lightmaps to wild west textures folder
Adding test scene to source control
exported wild west scene to fbx
Deleted 600mb of duplicated textures
Adding Duplicate Content script to trunk
fixed the prop bone for the 3rd person spear animations
fixed the bug where footstep effects would continue to play (for a couple of seconds) after the player stopped crouchwalking.
Setting up ragdolling health and hitboxes.
rabbit animations for running / idling
A greasy script that tries to remove duplicate textures and re-route the id on materials
Bundle creation using the new system - but running into "hash collisions were detected" errors
Fixed terrain footstep sounds when inside
Added footstep layermask
footsteps are louder in general but quieter when crouching
Increased base footstep volume
Updated anim viewer scene
Protocol++
missing wood box prefabs
Adjusted box placement guides
You now receive more than 1 bullet per craft session
spears have had their attack nerfed
stone spear cost has been increased
bandages now cost 3 cloth
you can now right-click and smash skulls into bone fragments
sleeping bag has a smaller placement radius
Deploy guide prediction changes
[platformer] some block progression, visual tweaks for spikes