248,602 Commits over 3,928 Days - 2.64cph!
Bear rigged and procedural run anim drafted. Building cleanup.
[ultimate_soldier] merged, cleaned up
[ultimate_soldier] merged, cleaned up
Added left and right click as alternate binds for A and B respectively.
Added left and right click as alternate binds for A and B respectively.
Added a toggle for edge scrolling camera movement. Fixed the camera mode switch issue. More prefab updates.
Finished cursor controls, SmashBlox now uses the cursor position to move the paddle.
Finished cursor controls, SmashBlox now uses the cursor position to move the paddle.
Changed Linux and OSX commit scripts to commit all libs in a single commit
Added extern "C" to all noise functions
Refactored Controls, started work on a cursor axis.
Refactored Controls, started work on a cursor axis.
Made 50 degrees the maximum walkable angle to make stairs work again
Added hpp to files filter
Minor language setting tweak, probably changes nothing but whatever
Updated view & world model rock prefabs & materials
Adding RustNative libraries
Texture palette for land animals
updated rock VM textures.
Exposed Vector2f binary operators.
Exposed Vector2f binary operators.
Commiting so that I can update
Ensured Animation.Frame will never be less than 0.
Ensured Animation.Frame will never be less than 0.
Added color multiplier to the WaterUpdate script. Cleaned up prefabs and scenes a bit. Added Shark assets.
Replaced Vector2f.Magnitude() references with Vector2f.Length.
Replaced Vector2f.Magnitude() references with Vector2f.Length.
Change to .cpp - so it compiles as cpp.
Fudging this file to diagnose compile error
Fixed line drawing using degrees when radians are expected.
Fixed line drawing using degrees when radians are expected.
[ultimate_soldier] movement and some aiming
[ultimate_soldier] movement and some aiming