128,943 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Don't allow taking insurance after taking insurance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for a side bet when buying Insurance. Added support for any custom icon in the player UI widget. Show Insurance icon there.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Clear queues when enabling/disabling hlod
Add graphics.PrintLodQueues for debugging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move LightGroupAtTime work queue processing to LateUpdate (it has physics lookups for IO entity connections now so it should happen here to elimiate physics syncs)
Don't run the IO entity physics lookup more than once every 8-12s, these light groups were running every frame on monuments that are out of network range since the client side IO entities didn't exist
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't let the dealer count an ace as one when deciding whether to hit or stand
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed dealer info not showing BUST
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handle the hidden card properly when doubling down
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update the SeedPosInfo UI every 2s, not every frame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potentially fix NRE on boot due to DynamicMouseCursor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sync local player pocket (secondary) cards. Handle doubling down.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from server_browser_ui
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change tags UI to be case insensitive because the filters are not
Clean up some leftover bits of code
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Initialize connection to nexus before loading the map scene to fix level convars not applying
Include a hash of the world config string (if set) in the nexus map image key
Trim lines in RunFile just in case they have leading whitespace
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▄▅▌▍▌▍▉ ▊▊ ▉▉▉ ▄▋▇█▅▄ ▉▍▋▌ ▌▋ ▅█▋ █▊▉█▋▍▉▉ ▋▅ █▇▊▍▆▄▄▇▅ ▉▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▌▇▍▅▇▅▉▅ ▅▊ - █▌▄▍▍ ▋▊▍ ▍█▋▅█▇▉▄▇▇█
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                baseline, merge from worldpositiongeneratorimprovements
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▆▄▄▄█ ▅▄▄▌▄▇ ▊▇▊▆▍▄▊█▆▉▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catch exceptions in nexus init coroutine to try and handle boot failures better
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix assertion condition when getting world config from nexus
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                World config toggle for rivers
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▌▉▌▊▌█▍ ▍▄▍▆▍▊▍█▆▆▅▆ ▆▄▊ ▍▋▌█▉▌█
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▆▅▇█▊██▍ ▉█ 
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                Refactor/handle playing taking multiple actions during their turn properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                World config toggles for: main roads, side roads, trails, powerlines, above ground rails, below ground rails, underwater labs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert debug card choices
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prefab blacklist / whitelist implementation
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added debug.showWorldInfoInPerformanceReadout that adds the current world position, level name, seed and size to the f8 performance menu
Won't display in hardcore mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added DofExposer from Media_Projects
Added cinematic tab to RustEditor from Media_Projects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Copy over DemoTrack components from Media_Projects, fixes missing script on playblast object warning on boot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed dynamic mouse cursor not working in main menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Card game player widget card count is now dynamic (previously hard coded to two cards).
Implemented "split" action.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted some mesh trim settings, shave 2-10k tris from some HLODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Automatically set world config convar to merged config from the nexus if a config was not already provided on the command line