128,908 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed a world space orientation issue on the large furnace flames.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from VFX (New Fireplace, Large Furnace, Campfire lighting & FX)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge fix for campfire as the folder moved.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from radio_manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed merge issues with large furnace
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Campfire & fireplace prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from modding_prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update dependency versions for Fleck and FP.Nexus again
Disable assembly version validation against because it's too much trouble making versions line up exactly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Functions for splits, doubling down, and insurance. Sounds.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▉▄█▊▊ ▆▋ ▆▍▇▍▊ ▋█▇▍▍▍▇▌ ▇▍ ▌▆▉▍▊▆█▋▊▋_▆▉▇ ▆▇▄ ▍▉█▄, ▊▇▍▌▊▇▍ ▉ ▅▊▆ ▍▌ ▊▅▆▄▊ ▉█▌▅ ▋▆▇▆▅'▅ ▊▌▍▌ ▇▆▆█ ▆▊ ▇▇▇▍▉'▄ █▆▊▊▄▄▍▇. ▍▍▆▉▊▋█ ▇▆ ▋▌▆▊█▊▉█ ▊▍▇▇▆ ▅▍▉ ▊▋▅▉ █▅▉▍▊▌. ▇▄▊▋▉▆▍ ▄▉▄▇ ▇▍ ▊▅▆▇ ▅▊ ▍▋▋▆▍ ▄▍▇ ▌▋▊▆▇▄▊▆ █▋ ▌▇▅▇ ▅▊▌▆▆▋▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from LocomotiveBell
 
                
                
                
                
                
             
         
        
            
            
            
                
                Early exits when ESPCanvas is disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▅▉▇▇▇▄ ▆▊▄▊▄▅▅▍▆▌▌ ▋▇ ▅▅▄▅▋▇▊ ▉▌ ▇▍▇▋ ▅▋▅▄▍▆ ▅▊▄ ▆▅▋▉▅ ▉▌▆▍ ▌▍ ▆▍ █▄█▊▄ (▊ █▇▆▅ ▇▇ ▄▇▌▅ ▍▊▊▋ ▄▍▍▇ ▆▅▅▋▉█ ▄▇█▅▇▄▊▆▅ ▉▆▋▍ ▍█▅▄▅ ▄▄▍▆▇▉▌▉▅▄ █▌█▋▋▋▅)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> canvas_disabler
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▍▋ ▉ ▉▌▆▆▅ ▉▋▍ █▄ ▅▋▅▇ ▊▌▊▅▇▋▇▋ ▆▅▋▅█▆ ▅▄▇▍▋▅▉▌ ▉▍ ▍▊▊ ▍▌██ ▋█▄▄█ ▅▇▉▄▆▋ ▉▅█▄▅█
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍█▆█▇█▍▊ ▉▋▄▄▄█▊▊▄ ▆▉▌▍▍▉
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from furnace_ui_rework
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Refactored large furnace fx to faciliate both instant disable and particlesystemcontainer.stop
New hurtzone if you're monkeying around on the large furnace
Packed into prefab & cleanup
Other mat tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                WorldSetup has EditorConfigFile and EditorConfigString fields to have a test (similar to EditorSeed, EditorSize, etc)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Baseline implementation of server side custom world config via JSON file or string (RustNative update to follow)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▌▄▍▉▋ ▇▊▇▅▌▋▅ ▍█▇▅▅, ▌▌▉▉▅, ▌▆▌▉▌, ▅▆▍▅▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update Fleck and FP.Nexus to fix slight assembly version mismatches
Enable assembly version validation
Delete unused dependencies for FP.Nexus
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update to Handcar
- updated materials and textures 
- tarp wind flappiness
prefab update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scene backup & mat tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▌▅▆▍▌▋▅▆▌▇██ ▅▉▋▄▊▇▆ ▆▇▆▍▊▍▍▇█▉ ▋▊▌▌▊ ▌ ▍█ ▆▊▋▊█▆.▇▋█▋▋▇ ▌█ ▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                scene organising, S2P
fixed terrain going awol
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disable per object motion vectors on hlod meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                dressing and cover pass outdoors
 
                
                
                
                
                
             
         
        
            
            
            
                
                replaced small lighthouse door with locked static variant
 
                
                
                
                
                
             
         
        
            
            
            
                
                fractured both lower sections of the broken door
updated prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▌▆▊▆▄ ▄▉▅ ▊▌▆▋▆▊▅▌▄▍▊▄▆▇▍▍▍ ▇▌ ▋▌█▅▄ ▇▊ ▅▍ "▌▇▍▊▍▋" (▇.▇. ▋▊█▅ ▅▍▋▌▆▅▇█▆▊ ▆▊▆▌ ▇▅▊▆▇▉ ▉▆ ▍▊▍▍▄█▄▊▆ ▆▍▋ ▊▍▊▇▋▆ ▇▊▊▅▅▇█ ▄█▅ ▊▉▇▌▊▌▍▅ ▌▆▄▌▇▊█ ▍▋▉▅.▇▉▇)
█▅▆▌▊▋ ▉▊▉▍▄▍▍▊▍▄ ▄▋▍▉ █▉▅█▆▍.▋▅▊▌▍▄ ▉▇ ▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▊▉▌ █▉▆ ▉▊▅▌ ▄▄▅▌▊ ▅▉▌▅█ (▆▋ ▊▉▇▍▇▊▊▍▄█▆)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added debug.PrintDebugWorldInfo and debug.CopyDebugWorldInfo to print/copy the current world info (pos, map, seed, size)
Won't do anything in Hardcore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert culling distance for tiled cubes (subtract 74622)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract 
74796, made no difference
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add demo.showCommunityUI convar that controls if server driven UI's appear in demos. Defaults to false
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gameplay WIP. Dealer makes his play. Some work on end-of-round scoring.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "entcount" admin command, prints out all entities associated with a given player (TC auth, lock auths, etc)
Supports an optional entity name parameter to filter results (eg. lock.code)
Supports --json
 
                
                
                
                
                
             
         
        
            
            
            
                
                Custom PlayersInRound() IEnumerator prevents having to check HasUserInCurrentRound all the time in card game foreach loops. Other WIP.