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127,102 Commits over 4,109 Days - 1.29cph!

3 Years Ago
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3 Years Ago
3 Years Ago
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3 Years Ago
feeding wip
3 Years Ago
Don't generate rail below 4250 world size for now (takes too much space away from monuments, will try and find other solution next month) Fixed another edge case of giant excavator overlapping rail
3 Years Ago
SE finalization progress/backup
3 Years Ago
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3 Years Ago
disable egg suit test sign
3 Years Ago
test save
3 Years Ago
Merge from main. Proto conflicts fixed & rebuilt.
3 Years Ago
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3 Years Ago
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3 Years Ago
egg suit typo fix
3 Years Ago
phrases
3 Years Ago
merge from save223
3 Years Ago
Network++ Save++
3 Years Ago
Merge from main
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Merge from official_server_analytics
3 Years Ago
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3 Years Ago
Track player deaths in monuments separately along with other info (weapon/npc/etc)
3 Years Ago
Moved friction into the total forces calculation as well
3 Years Ago
Group gravity and engine forces on the train cars together. Working on a coupled train class to sum them all together.
3 Years Ago
Compile fix Added events for freeing underwater crates, using held entities
3 Years Ago
Merge from main
3 Years Ago
Fixed formatting
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Move zipline movement from FixedUpdate to Update, make movement less jerky
3 Years Ago
Support two alt tracks, so we can have one from in front and one from behind.
3 Years Ago
Add better colliders to crouch planks on platforms
3 Years Ago
Added Deckard plugin, fixed errors.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Moved overlay to commandbuffer
3 Years Ago
Debug camera now uses forward/back/left/right input bindings instead of hardcoded WASD
3 Years Ago
Merge from save223
3 Years Ago
Merge from main
3 Years Ago
Some more WIP train car coupling work
3 Years Ago
S2P launch site and excavator
3 Years Ago
Merge from monument_lighting_upgrade
3 Years Ago
Protobuf
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Launchsite decal fixes Replaced warehouse lights with a new setup Added some new lights in space offices in areas that had none Moved some office lights around to prevent bleeding across walls
3 Years Ago
merge from loading_bg
3 Years Ago
Airfield lighting and material tweaks
3 Years Ago
Added new key lights to arctic base Added fill lights to arctic base exteriors and interiors Made arctic base environment volumes darker Added environment volumes to snowmobile garages Tweaked some materials Switched shadow proxy layers on arctic base buildings to World in order to get correct cubemap reflections Fixed a flashing light in the stables
3 Years Ago
Merge from easter2022
3 Years Ago
Always include the UVRender shader
3 Years Ago
Fixed underwater sorting