reporust_rebootcancel

97,956 Commits over 3,683 Days - 1.11cph!

5 Years Ago
scale movement drag for tesla coil based on heavy/weak shorting
5 Years Ago
m39 cost 400 scrap at bandit removed debug.logs
5 Years Ago
tesla coil max damage clamped at 35/second tesla coil has weak/strong particle/sound effects tesla coil energy to damage ratio 1
5 Years Ago
Fix pairing notification not actually including the payload data
5 Years Ago
Jerrycan guitar sounds WIP
5 Years Ago
spas 12 has slightly higher fire rate shotgun slugs are more accurate and do slightly more damage, but with a 50% falloff at 40m m92 has slightly slower fire rate simple sight is now a default blueprint m39 now available at bandit camp instead of l96 bradley loot crate rebalance, higher chance for L96 bradley is more vulnerable to HV rockets bradley top turret enabled removed errant debug.logs
5 Years Ago
Add the network ID to the entity name on the server so we can find them in the editor more easily
5 Years Ago
[D11] Fix server only code
5 Years Ago
[D11] Fixes delayed ents
5 Years Ago
Invalidate network cache when entities change groups
5 Years Ago
[D11] + Updated Game Manifest (Josh)
5 Years Ago
[D11] 29 vertex shaded LODs added to assets in launch site
5 Years Ago
[D11] 16 LODs for QA castle
5 Years Ago
[D11] Objects removed from Junkyard and scene to prefab
5 Years Ago
added flute anims
5 Years Ago
drum ik target updates
5 Years Ago
[D11] ASE to version 1.7.0.0.6
5 Years Ago
Fix for server assuming it had entities cached that it didn't
5 Years Ago
+ added some more lods from deployables
5 Years Ago
[D11] [UI] Minor tweaks to the map interface code.
5 Years Ago
Fixed blue keycard room on small oilrig not spawning loot on puzzle reset
5 Years Ago
[D11] 'Saving complete' Rustworks event.
5 Years Ago
Added Tuba lods and materials
5 Years Ago
Bundle loadtime test
5 Years Ago
Skin replacement cleanup, code cleanup
5 Years Ago
Tidied up skin models, removed some un needed stuff
5 Years Ago
[D11] Fixed my selectable cleanup from earlier
5 Years Ago
[D11][UI][#2260] Added product information screen for ps4. Added default coin amounts to coin page. Added new coin art
5 Years Ago
scene setup prefab
5 Years Ago
2019.3 fixes
5 Years Ago
Upgraded packages
5 Years Ago
[D11] [UI] Fixed 32-bit image not being 24-bit.
5 Years Ago
enableSRPBatcher: 1
5 Years Ago
Fixed fire/smoke particle
5 Years Ago
Server compile fixes
5 Years Ago
BenchmarkTimer in seconds instead of ms
5 Years Ago
[D11] [UI] Removed debug log message.
5 Years Ago
[D11] [UI] Slight tweaks to Map UI code to keep it consistent.
5 Years Ago
Benchmark time level loading
5 Years Ago
[D11] Removed deprecated players array from telemetry.log.
5 Years Ago
Compile fix
5 Years Ago
+ added more lods here
5 Years Ago
Lods for Locked Crate
5 Years Ago
Preload shaders Fixed Lod Bias settings
5 Years Ago
[D11] Cleanup of assigning initial selectable to a Carousel
5 Years Ago
[D11] + Cave Large Hard objects removed/manifest/scene to prefab
5 Years Ago
[D11] [UI] Fixed leaderboards stats not showing default value when no stat result found.
5 Years Ago
Can no longer accidentally drop items in the gap between your belt and inventory.
5 Years Ago
Merge from main
5 Years Ago
Fix for server creating entities on the first frame with the save revision which was causing it to think the client already had them