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132,624 Commits over 4,262 Days - 1.30cph!

5 Years Ago
Fixed connected speakers not working with internet radio (regression from yesterday)
5 Years Ago
Fixed mobile phones sometimes appearing in the directory twice
5 Years Ago
Can now set mobile phone to silent
5 Years Ago
Merge NewWounding->Main
5 Years Ago
Consolidated some interaction checks
5 Years Ago
Don't allow interacting with other entities while using the mobile phone
5 Years Ago
Can no longer open map, use chat or gesture while using a mobile phone (these didn't really work anyway)
5 Years Ago
Wounded system changes: - The player is only incapacitated when looted, falling, or in deep water - Crawling: The player goes straight to dead state and ragdoll when 0 HP, no more going into incapacitated.
5 Years Ago
Replaced chippy builtin radio with compressed files
5 Years Ago
Merge Main->NewWounding
5 Years Ago
Manifest, removed meta file
5 Years Ago
Merge Main->Submarine
5 Years Ago
Manually lazy init the skin approval list (no more static constructor) Catch and log exceptions when building the approval list
5 Years Ago
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5 Years Ago
Fixed some mesh gaps in bypass transitions
5 Years Ago
NVG fixes
5 Years Ago
Merge from render_scale
5 Years Ago
Merge from main
5 Years Ago
Fixed bug with options menu not updating properly to reflect code set convars.
5 Years Ago
Damage states WIP
5 Years Ago
Extended bunker entrance building blocker volume Tweaked bunker ladder volume
5 Years Ago
Cleaned up bypass tunnel prefabs / tweaked some lights / made new doors easier to spot
5 Years Ago
Clamp render scale between 0.5 and 1.0
5 Years Ago
Merge Main->NewWounding
5 Years Ago
Merge NewWounding->Main
5 Years Ago
Fixed crawling player not adjusting direction well in third person due to the slow speed giving it a zero corrective weight in the PlayerModel rotation update
5 Years Ago
merge from main
5 Years Ago
merge from save214 (Staging wipe)
5 Years Ago
Merge Main->NewWounding
5 Years Ago
Fix crawl collider radius offset bug
5 Years Ago
Merge NewWounding->Main
5 Years Ago
Fix forced duck regression
5 Years Ago
Revert the capsule axis change support from BasePlayer and from PlayerWalkMovement. Too much added complexity and unknowns, let's see it we can do this more simply.
5 Years Ago
network++
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Remove a log
5 Years Ago
Merge from main
5 Years Ago
Fixed redirect link
5 Years Ago
Merge from voiceprops/dlc/discofloorskin
5 Years Ago
More radio stations
5 Years Ago
Disconnect web stream if we encounter an error
5 Years Ago
PlayerWalkMovement used capsule.radius in a few places, assuming the capsule would always be vertical. Added support for horizontal capsules.
5 Years Ago
Fixed internet streams not resuming properly after being disabling by the global allow streams option
5 Years Ago
Fix player collider mismatch
5 Years Ago
Some code cleanup for duck/run/crawl methods in PlayerWalkMovement
5 Years Ago
Fixed cassettes with no content restarting when toggling censor recordings option
5 Years Ago
Merge NewWounding->Main
5 Years Ago
Set PlayerWalkMovement capsule rotation via transform instead of rigidbody, fixes jitter