reporust_rebootcancel

132,991 Commits over 4,293 Days - 1.29cph!

5 Years Ago
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final phrases and codegen check
5 Years Ago
repositioned Storage monitor IO input and output due to largely negative feedback gain accessing
5 Years Ago
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5 Years Ago
Redo player prefab changes
5 Years Ago
Protobuf definitions, codegen, manifest
5 Years Ago
Merge from main
5 Years Ago
Only refresh player collider size on the local client, since it's always disabled on other clients. Also adds an early exit.
5 Years Ago
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Have the player's collider resize on the client in the same way it does on the server. Add profiling.
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Shrink the server collider on sleepers, the same as with wounded.
5 Years Ago
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Remove unnecessary include
5 Years Ago
Add RemoveFromTriggers call to EnablePlayerCollider
5 Years Ago
Fix missing include
5 Years Ago
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5 Years Ago
Server player collider now resizes when crouched. Refactored collider size calculation to be more robust; have it check state instead of pushing it.
5 Years Ago
Lightning & storm stuff WIP
5 Years Ago
Fixed gib scale on RF Broadcaster
5 Years Ago
Merge from main -> gib_pool/deployables
5 Years Ago
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Merge LOD fix from /Vehicles
5 Years Ago
Adjust reactive target IO positioning again
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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fixed oilrig crate depspawning
5 Years Ago
Cherrypicking 54243
5 Years Ago
Fixed dot scaling not working properly, rotation effect uses seed
5 Years Ago
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5 Years Ago
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Fixed life ring LOD position Fixed floating lamp Added speakers to fishing village shop music positions
5 Years Ago
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5 Years Ago
Fixed LOD display on seat module
5 Years Ago
Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in 53968.
5 Years Ago
Raise top reactive target IO a little
5 Years Ago
Raise top reactive target IO a little
5 Years Ago
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Reinstate 53468 (ProjectilesThroughVehicles) and 53754 (wounded player collider adjustment) in this branch.
5 Years Ago
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Line up Reactive Target IO with its new model