132,989 Commits over 4,293 Days - 1.29cph!
Ran audio importer on the new sounds since last time it ran
Add a minimum audio compression quality. Currently the same as the maximum quality as I didn't detect anything that's intentionally using less than max
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Some more logs for audio issue, output files for external inspection
Remove dismount eye check transforms on existing mountables
Remove the CheckInsideNonConvexMesh check I added
Remove dismountCheckEyes, use the player's TriggerPoint instead. More reliable as a test of whether the player will actually clip through anything going from their seat to a potential dismount point, particularly since dismountCheckEyes was checked per vehicle, not per seat.
Add world.rendermap to render a high res PNG of the map
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Tweaked storage monitor IO ports again due to difficulty accessing input in certain placements
Better capsule auto sizing
Assigned gibs for:
Rechargeable batteries
Fridge
Hitch and Trough
Furnace
Fireplace
Dropbox
Locker
Mailbox
Mixing Table
Modular car lift
Adjusted a bunch of audio falloff ranges
Add some logs to debug sample rate issues in build
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Fix gibbable editor displaying a mesh when no meshes have overrides
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Comment re resizing and triggers
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allow teammates to mount newly purchased vehicles in safe zone
Remaining script error fixes
MainCamera / RustCamera fixes
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final phrases and codegen check