reporust_rebootcancel

133,095 Commits over 4,293 Days - 1.29cph!

6 Years Ago
Updated a lot of common monuments to run the static group system for testing.
6 Years Ago
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6 Years Ago
Put a time limit on the failed start tooltip
6 Years Ago
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6 Years Ago
Finish removing client dismount code from #51760. LastFailedStartID is newer, but wasn't really needed on the dismount call either.
6 Years Ago
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6 Years Ago
Fix Launch Site regression that stopped vehicles falling through terrain triggers again, due to vehicle layer changes
6 Years Ago
Replace NaN and infinity checks with combined isNanOrInfinity Use a pooled list in TriggerBase.RemoveInvalidEntities
6 Years Ago
Change recentDrivers list to a queue Remove logic to forcibly remove the player from the force volume when mounting/dismounting a car Add a clientside ForceUpdateTriggers when mounting/dismounting
6 Years Ago
Update layer list in Defines to match the new vehicle layers
6 Years Ago
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6 Years Ago
S2P cave_large_sewers_hard
6 Years Ago
Fixed cave_updown_a inside terrain antihack false positive
6 Years Ago
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skin approval
6 Years Ago
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6 Years Ago
Hooked up scene2prefab to output asset with all rendering info.
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Apply a minimum size of 0.05 on each axis so that box colliders don't become extremely narrow
6 Years Ago
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6 Years Ago
Prevent Unity complaining that "Kinematic body only supports Speculative Continuous collision detection" every time any player enters a vehicle
6 Years Ago
Remove unused vehicle lootpanel
6 Years Ago
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6 Years Ago
Merge car lock changes: It's now the driver's seat (door) that's locked out entirely, rather than just the ignition.
6 Years Ago
Show a tooltip about breaking locks on cars while looking at a locked interactable on a car.
6 Years Ago
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6 Years Ago
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