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134,410 Commits over 4,444 Days - 1.26cph!

5 Years Ago
Remaining stuff for mergability
5 Years Ago
Merge from griduse
5 Years Ago
Tidy up from motion vector fixes
5 Years Ago
Organizing remaining statics WIP
5 Years Ago
LODs/COL/Prefab setup for train_tunnel_double_str_b_36m
5 Years Ago
Refactored move point list lookup
5 Years Ago
Roaming point calculation can now use the AI grid. Fixed some range parameters.
5 Years Ago
Remaining mines pass.
5 Years Ago
Loot progress
5 Years Ago
AIInformationGrid.GetMovePointsInRange implementation. AIInformationZone can now use the ai grid for optimizations. AI can now use the grid if available for a monument. Added ai.usegrid convar to toggle use of the new grid system at runtime.
5 Years Ago
fixed broken LS vertiigo decal
5 Years Ago
Fixed instant death spot in cave_entrance_a S2P Cave
5 Years Ago
Finished ruining my wrist by splatting around all the new roads.
5 Years Ago
merge from main
5 Years Ago
save++ network++
5 Years Ago
Splat fixes
5 Years Ago
Fixed Trainyard green card puzzle bypass S2P Trainyard
5 Years Ago
Miltun final pass
5 Years Ago
merge from aipoint
5 Years Ago
Lowered high end weapons drop rate from APC crate
5 Years Ago
Updated entrance greybox
5 Years Ago
stricter shotgun trap placement
5 Years Ago
Manifest
5 Years Ago
overgrowth scene backup
5 Years Ago
van roadside junkpile
5 Years Ago
procmap roads van wreck prefabs
5 Years Ago
Van vehicle prefab variants
5 Years Ago
Take a fee per machine ordered from Add UI indicators for the fee status (unpaid, paid, can't afford) Update the UI if sell orders change
5 Years Ago
Move server side flame turret update to a budgeted update
5 Years Ago
More monument prep
5 Years Ago
Show notices on the UI when items are added/removed
5 Years Ago
Quick fix simply commenting out all the vehicle-related compile errors related to the merge from Main in #57891. Next month when there's more time I'll subtract this and clean up the tangle it's got into properly.
5 Years Ago
Revert previous Workcart merge
5 Years Ago
Motion vector fixes 😡
5 Years Ago
Updated tunnel entrance greybox
5 Years Ago
Scene updates (added tunnel corridors)
5 Years Ago
Tunnel station and entrance pefab updates
5 Years Ago
Initial version of corridor connection between underground train stations and above ground tunnel entrances
5 Years Ago
Corridor prefabs
5 Years Ago
Purchasing implementation
5 Years Ago
merge from main
5 Years Ago
Splat fixes & mine stuff
5 Years Ago
Mines final pass WIP
5 Years Ago
Van vehicle files - models/colliders/textures/materials
5 Years Ago
Corridor transition greybox Tunnel entrance greybox
5 Years Ago
Profile GetBestRoamPoint
5 Years Ago
More loot/trigger/miscfixes stuff
5 Years Ago
clear any invokes first in SetUsedBy
5 Years Ago
AIPoint/MovePoint/CoverPoint refactor to eliminate duplicated behaviour.
5 Years Ago
Add main entity to spawn different terminals