128,391 Commits over 4,109 Days - 1.30cph!
[D11] Removes fake footstep panning to fix bug
[D11] Removes fake footstep panning to fix bug
[D11] [UI] Removed player particle jump effects.
Arid cliffs progress backup
10k lux on Scene Setup, for now
[D11] ASE indirect instancing support (can't really test it right now, but more ASE shaders will appear when I update from the FP branch). Fix some compile errors in mostly unused shaders.
Can now middle/shift-middle mouse click the splitter bar to set it to half/third, to match drag splitting.
Can now right-click the item split bar and type an exact split amount.
[D11] [UI] FPS drops on locked buttons in main menu WIP fix (changed to only check for online if button isn't locked).
[D11] [UI] Leaderboards connection check WIP.
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Jobified texture streaming update
Small optimisation to shadow plane calculation
FIxed up draw call culling
Removed Linux client from Steam upload files
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Merge new driving physics to Vehicles
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[D11] [UI] Leaderboards pop page when connection lost tweak.
[D11] [UI] Visual fixes to My Stats page.
[D11][DTLS] Fix for message warnings spewed by a connection pending termination.
[D11][DTLS] Fixed kick message getting broken again in the last round of fixes.
WIP sleeping bags on map
Don't process RMB clicks if player drags on map
Merge Vehicles -> Vehicles sub-branch
Nuke controller subscriptions, merged into building subscriptions
Merge from Main -> Vehicles
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Disabled ASE custom shader inspector until 2019.3 update patch
Toned down Hdrp.High settings a wee bit; some of these settings will have to be VeryHigh
Fixed occlusion culling; now only runs compute path
Can now split a third of an item stack off by holding shift when middle mouse dragging.
Fix synced sounds not recycling properly
Fixed large battery colliders being removed from the server
Fixed inside terrain antihack false positive at cave_small_hard
Fix attack heli sounds not stopping on death
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Added scrap transport helicopter spawn population
[D11] water merge to (near) latest code, merge in most of the minor d11 changes though left quality tweaks out for now. As WIP continues on main branches it should now be quite easy to merge over.
Replace IO ControllerInfo with Controllers command
[D11] river material updated to hdrp ocean standin
[D11][DTLS] Error message verbosity level increased again now underlying bug (should be) fixed.
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
[D11][DTLS] Connection attempt when the client endpoint already exists will now attempt to clean-up the legacy connection first. Failed ping-pong event registration now kills the connection, as it implies that there's no player/peer data for the network connection.
[D11][DTLS] Fixed native socket read errors no longer signalling the managed code that it's terminated the connection.