115,463 Commits over 3,959 Days - 1.22cph!
Fixed shader merge again
Script u5.6 auto-update fixes
Deleted name conflicted files
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Cherry picked batching optimizations from foliage_system branch
added actual ironsights to the double shotgun (so it's easier to aim)
made the glass particles fadeout a bit smoother
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tweaked the glass impact effects (some shards stay on ground)
fixes to some world models
Fixed collider lookup table on batched colliders
Updated high external wall occluder meshes
Added occluders to high external walls
Added occluder material to batch-unite all occluders
CraggyIsland foliage test
Moved displacement sampling to common foliage shader include
Added temporary displacement to foliage shader
Overgrowth material uses foliage shader
Mesh batching includes vertex color data
Added hiz culling to npcs
rug world model physics adjustments
Misc shader fixes/cleanups
Merged shader changes from main
Fixed water rendering
Fixed deferred mesh decal rendering
Increased size of sewing kit & some other component world models