107,960 Commits over 3,867 Days - 1.16cph!
Spears/Arrows stuck in objects will now fall out when object is destroyed
tweaked the semi_auto pistol animations
Optimized rendering 7,457 bows at the map's origin for Battle Royale
Enforce fog when rain reaches a certain strength
Increased rain and fog chance
Fixed rain drop impacts sometimes being spawned midair
Fixed warnings
Do a assetdatabase refresh before generating manifest
Fixed dropping items between the grid in loot panels
Fixed wooden storage lock fuclups
Reset IdleDestroy timer on dropped items when stack added
Refactoring, cleanup and fixes
Can't drag more items than max stack amount
Can right click in loot to move item to your inventory
Changed weather blending to use ingame time
Added day, month and year convars
Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
Dropped items combine and stack on collision
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
Added TerrainCollision to CraggyIsland
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
Fade out furnace light sources as well when fading out their shadows
Added distance bias to LightLOD
Rain overlay takes water and wetness into account
Rain and snow particle effect color tweaks and collision optimizations
Rain overlay needs some time to fade out when looking back down
Biome fog density is multiplied with current weather fogginess
Lower default fog density in the arctic biome around noon
Players get wet when it's raining
Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
tweaked animal animation speeds.
merge from main/distantbooms2
Only calculate the distant sound crossfade on sound init for now
Distant gunshots and explosions round 2
Forgot the implementation of the ambience wind intensity check
Tweaked weather transition speeds
Added wind intensity range to ambience
Fixed bootstrapping taking a very long time on OSX
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
Added placeholder rain sounds
Removed creepy ghost box that was following me around on CraggyIsland
Added rain drop camera overlay when looking straight up while it's raining
Added separate rain and snow getters to the climate class
3rd person animations for Howling like a wolf
Added water droplet shader (featuring refraction and dynamic lighting)
Added snow and rain particle effects