127,313 Commits over 4,109 Days - 1.29cph!
Sky and moon brightness tweaks
Changed vertexlit blended lighting normalization hack to scale down, not up
fixed a bug with the player inventory animation not looping
Various env material tweaks.
added convar for hit notification to be client or serverside
fixed rockets not having creator entity set
added protection properties to new hats
don't do multiple hitnotifies per frame
loottable adjustments
fixed more hit notification stuff
protocol++
Can actaully turn off hit notifications ( why would you ever )
fixed 'dupe' people cried about, even though turning two c4 BP's into one real c4 is like turning two gold bars into one silver bar
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Corn plant models, textures, prefabs
Added BasePlayer.MovePosition (for mods)
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Loot barrels visual upgrade + gibs
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Added back SSAO Pro with a few modifications; cmdbuf mode for ordering + couple more params + bug fix
Replaced SESSAO with SSAOPro for performance until we find something better
Added PVT cache compression for DX11 targets for reduced VRAM footprint and bandwidth savings
Added Test/Compression/BlockCompression scene for real-time texture compression testing
Added "teleport playerA playerB" and "teleportome player" console commands ("teleport player" also still works)
Renamed teleporttome to teleport2me cuz that's how 1337 I am
fixed some instances where the player's hand would unnaturally stick to the weapon when it shouldn't be.
fixed error spamming about "Animator not initialized" when animals are killed.
added idle relax gesture for pistol
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Improved collisions on stairs and covers around quarry and pumpjacks so you do not have to jump
Updated the static mining quarry foundation to our new ones
Moved SSAO Pro one folder back
Fixed SSAO Pro component missing in Main Camera; restored settings
Updated remaining barrels prefabs, oil barrels have labels
Fixed terrain base map generation in d3d9 + other minor stuff
Added and assigned shader slots for ssao; testing on dev
Fixed Rust/Standard BlendLayer shaders in d3d9
Fixed having to press refresh to get a server list after switching to server browser
added a 3rd person idle relax gesture for the 2handed sword
forgot boonie mat change :P
Added client.fps and server.fps console commands
No longer make all admins female (added dev.gender as a replacement for testing)
Some final touches on barrels, for now
Fixed player shadow lagging behind, which made first person feel weird and laggy
Standard shaders: moved detail mask into Detail Layer
Standard shaders: reordered some layers to fit rust/standard ordering; top-underlayer, bottom-overlayer
Standard shaders: first version of standard dirt layer; cloth shader only for now
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