128,937 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Disabled xmas lightstrip prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge fron nov22_community_merges
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the offset to the arrow graffiti mesh on the caboose
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked normals on tinsel to be more cylindrical, improvements to material. added xmas lights green and yellow variants. populating bandit town
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene backup (fishing villages)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code entry UI and functionality on the vehicle itself. More bug fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Patrol heli & Ch47 won't patrol randomly to safe zone monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed patrol heli getting stuck in fishing village on certain seeds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shopfront exploit & it being a little broke
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Crafter now shakes and sparks while crafting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show "you died first" instead of projectile_invalid
 
                
                
                
                
                
                    
    
        
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                Merge from main -> turret_optimize
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor & compile fix after code review
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted crafter slot positions on each workbench
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed car lock conditional refresh not always triggering
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> canvas_disabler_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▅▅ ▇▆▌█▌▇▇▋ ▋▋▊ ▄▉▆▋▄ ▄▆▄▆▋▇ ▍▇ ▋▆█▅▌▋▇▊▌ ▌▉▉▇ ▉▋▄ ▅▋█▊▆ ▄▅▉▆ ▄▇▆▌▌█ ▍▇█▊▉ ▍▆▌▄▇▍▅ ▊▊▅ ▊██▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Electric furnace gibs setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefer underwater labs closer to their max size with more puzzles, pick the best underwater lab out of 25 candidates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from ElectricFurnace
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only show Take All option if over a weapon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed client-stuff that the server was referencing - send a 'using keycode' flag over to the server. Also moved isOpen in UIDialog to client-side only.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial ghost model support (disabled)
Disabled direct inventory access.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▋▊▄▉ ▋▋▆, ▉▌▊▄█▌ ▉▆ ▍█▊▅▆▇▋▉▌ ▇██▄▇▉▍▋
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Only show Mount and Swap options if there's enough room for the weapon in the targetted slot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated wooden crate gingerbread theme textures
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from main -> qol_nov_22
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊█▄▆▇▍▊▆▆ ▅█▄ ▄█▍▍ ▇▇ ▅▆▌▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added electric furnace gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated weapon rack gallery creation test script to work with new setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up row prefab data in inspector
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                fixed missing xmas_tree_rug material and textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from save231 - Staging wipe
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added diesel spawns at water treatment plant, power plant, military tunnels, junkyard, airfield
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added debug dof option to modelviewer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)