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153,752 Commits over 4,536 Days - 1.41cph!

2 Years Ago
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2 Years Ago
PlaceCliffsUniform initial version
2 Years Ago
compile fix
2 Years Ago
Phrase update
2 Years Ago
exported edited wolf idle1, wakeup and idle to sleep anims
2 Years Ago
merge from localization
2 Years Ago
Compile fix
2 Years Ago
merge from main
2 Years Ago
New scientist first pass
2 Years Ago
Remove remnants of fsm tags, add strafe mode to path follower, add CanSeeTarget fsm transition
2 Years Ago
Make sure wolf can transition from hurt to death
2 Years Ago
Disable the glue prefabs in compound for now to resolve error on joining
2 Years Ago
Merge from MummyMask
2 Years Ago
merge from FrankensteinMask
2 Years Ago
Remaining scene weapons
2 Years Ago
Reset first half of scene weapon items to default materials
2 Years Ago
Merge from world_update_2/waterwell_update
2 Years Ago
Merge from main
2 Years Ago
Added the "Too many layers used to exclude objects from lighting blabla" warning log to the list of ignored logs, for the sake of my sanity
2 Years Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
2 Years Ago
Set server browser tags min height to 14, so their height doesn't shrink based on the string used (was happening with some languages too)
2 Years Ago
Added Waterwell NPC Mask model/materials Deleted waterwell modelviewer files
2 Years Ago
Added min/max height settings to RustText Only draw the min/max fields if auto size is true Set Tooltip text min height to 24, so their height doesn't shrink based on the string used (was happening with some languages)
2 Years Ago
waterwell modelviewer
2 Years Ago
Merge from main
2 Years Ago
RustText SetPhrase method can now take arguments and will call SetPhraseArguments Allow multi-selection when converting LocalizeText components Minor Phrases update menu items naming change
2 Years Ago
Localized skin picker
2 Years Ago
Localized inventory item splitter "Enter split amount..." text
2 Years Ago
Localized IOEntity crosshair info Localized crosshair health and stability texts
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix wolf sight tracing to prey feet, often causing it to be blocked
2 Years Ago
Fix wolf hovering slightly above ground
2 Years Ago
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2 Years Ago
merge from empty_bind_fix
2 Years Ago
merge from world_model_scale_fix
2 Years Ago
merge from quit_mod_fix
2 Years Ago
Make new wolf DPS equivalent to the current one
2 Years Ago
merge from main
2 Years Ago
Reduced light extinction underwater Added directionalLightIntensityDepthMultiplier, adjusts the sun/moon light intensity based on the players underwater depth (to counteract the above extinction changes but still allow underwater light sources) Currently printing the current water depth every frame for testing
2 Years Ago
Save scene
2 Years Ago
Bandit town spawn radius edits
2 Years Ago
ScientistSpawnPoint prefab revert to 2m
2 Years Ago
Trainyard spawn radius edits
2 Years Ago
Airfield spawn radius edits
2 Years Ago
Launch site spawn radius edits
2 Years Ago
Compound spawn edit
2 Years Ago
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2 Years Ago
Train tunnel station NPC spawn edit
2 Years Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)