reporust_rebootcancel

153,752 Commits over 4,536 Days - 1.41cph!

2 Years Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
2 Years Ago
Scene for testing cliffs behaviour with PlaceDecorUniform
2 Years Ago
Fixed showtoast commands arguments limit checks Added descriptions showing the expected arguments
2 Years Ago
Brightened up coastal rocks Moved coastal rock prefabs to a new folder
2 Years Ago
Merge: from main Tests: none, trivial changes
2 Years Ago
merge from geiger_counter_leak
2 Years Ago
Merge: from geiger_counter_leak Brings across the pool.print_memory filter feature. Tests: none, trivial change
2 Years Ago
Removed unused "Two" key on RustOption.Normal prefab
2 Years Ago
Added a barebones tool that lets you find all the places a specific Phrase is used
2 Years Ago
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2 Years Ago
Merge: from main Tests: built all modes in editor
2 Years Ago
Instead of passing a small default value to SamplePosition, create another methode called IsOnNavmesh to make it harder to misuse
2 Years Ago
Polish wolf attack on foundation behaviour: raise jump apex, prevent target switch, U turn instead of barking when landing away, cancel if player gets down Fix canReach being inaccurate Fix potential bug when noise transition evaluates to true, but it's inverted or composed with other transitions Improve navigation vislogs
2 Years Ago
merge from store-ui-dlc-pages
2 Years Ago
Added antechamber to ziggurat, improved level flow
2 Years Ago
merge from VehicleFloorFix
2 Years Ago
merge from ArmouredPassengerColliders
2 Years Ago
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2 Years Ago
merge from survey_charge_lod
2 Years Ago
Reset all clothing item materials to defaults
2 Years Ago
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2 Years Ago
Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
2 Years Ago
Undo directionalLightIntensityDepthMultiplier changes from yesterday
2 Years Ago
Edit flipped threshold a little
2 Years Ago
Car 'flipped' threshold is now around 80 degrees instead of 90
2 Years Ago
Merge from world_update_2/dynamic_underground_network_groups
2 Years Ago
Merge from world_update_2/dynamic_underground_network_groups
2 Years Ago
Applied the network group toggle to the train_tunnel_volume prefab so it's applied across everything Disable the network group toggle on the slope up and down transitions as they would shift the network group up too much Fixed thresholds getting reset in Client/Server mode
2 Years Ago
Togboat collider small edit
2 Years Ago
Additional collision primitive for rear of tugboat
2 Years Ago
Merge from world_update_2/dynamic_underground_network_groups
2 Years Ago
Added a new NetworkType field to EnvironmentVolume Volumes marked TrainTunnels will now lower the train tunnels network threshold to match the top of their volume Marked all train tunnel volumes as the appropriate network group This should resolve entities built on the bottom of canyons being considered underground and not networking to the surface This includes a cherrypick form the dynamic_underground_network_groups branch
2 Years Ago
merge from localization
2 Years Ago
Null checks in RustText and Tooltip SetPhrase Fixes safezone warning formatting error
2 Years Ago
Fixed RustInput.Normal placeholder text having no localization token Set auto size values to support any language
2 Years Ago
merge from main
2 Years Ago
merge from repairbench_icons
2 Years Ago
Minor color tweak
2 Years Ago
Fixed tooltip SetPhrase method possibly updating a completely unrelated opened tip
2 Years Ago
Repair bench code cleanup
2 Years Ago
Repair bench UI now shows required ingredients as icons instead of texts + a few localization fixes
2 Years Ago
MeshLOD can now be used with DeferredMeshDecals, handles turning on and off and swapping LOD levels and updating the decal accordingly Re-enabled glue models in compound
2 Years Ago
Switched the other three PuzzleReset scripts at Arctic Research Base to use the AIZ check instead of distance checks. Fixes them inadvertently respawning nearby NPCs
2 Years Ago
progress on river to ocean blending
2 Years Ago
Merge from fix_debugqueue_cmd -> main
2 Years Ago
Merge from fix_io_budget_float -> main
2 Years Ago
Fix IO budgets not working well after 9hrs of uptime due to floating point errors - 4ms resolution after 9 hours, 8ms after 18 hours, etc - switch from realtimeSinceStartup -> realtimeSinceStartupAsDouble
2 Years Ago
Fix `debugqueue` printing to server console instead of replying to the command in RCON / F1 console Make `debugqueue` print all queue sizes, not just electric low priority
2 Years Ago
Wolves can now jump onto player foundations to attack