reporust_rebootcancel

153,752 Commits over 4,536 Days - 1.41cph!

2 Years Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
2 Years Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
2 Years Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
2 Years Ago
Allow the static team ids in ESPPlayerInfo to be run from server (eg. GreenTeamId, RedTeamId, BlueTeamId, etc)
2 Years Ago
Arctic base edits
2 Years Ago
Set BaseSpawnPoint playerCheckMargin default to 2, which was the old const value.
2 Years Ago
Fix NRE when an empty string is bound to an input
2 Years Ago
Merge main -> SpawnMargins
2 Years Ago
Fixed some world models getting spawned at the incorrect scale (scale at prefab level isn't respected by gameManager.CreatePrefab, manually apply scale after spawning)
2 Years Ago
Closed collision gaps at the back of the armoured passenger module
2 Years Ago
Fixed mods calling ConVar.global.quit(null) failing due to the new argument check
2 Years Ago
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2 Years Ago
convar_directory_folders -> main
2 Years Ago
helicopter_keep_damaged_fx -> main
2 Years Ago
timed_explosive_fx_follow_orientation -> main
2 Years Ago
Set Japanese font to Dynamic to fix the few missing characters (displayed as '?')
2 Years Ago
Lightning cloud daytime fix.
2 Years Ago
Aurora & lightning iteration +optimization.
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Improved rain visuals immensely.
2 Years Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
2 Years Ago
Various minor ground foliage tone adjustments for constency/harmony. Optimized legacy wood pile textures.
2 Years Ago
radtown_npc_drivethrough -> world_update_2
2 Years Ago
Prevent log spam: 'Trying to set velocity on kinematic body' Send over spline interpolation speed to the client to ensure sound plays as normal when moving along a spline
2 Years Ago
radtown_npc_drivethrough -> world_update_2
2 Years Ago
Fixed client compile errors
2 Years Ago
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2 Years Ago
Travelling Vendor Radtown Drivethrough~ - Vendor now correctly follows a spline based path through Radtown upon entering - On leaving Vendor goes back to its normal duties - Added fake slowdown/speed up to spline transitions - Added bunch of properties to SimpleSplineTranslator - Fixed bugs causing it not to recognise the proper end of its currently traversing spline
2 Years Ago
Added offset to spline translations. Adjusted vendor ride height on splines to 6.5 units
2 Years Ago
Added methods to look ahead in spline translator. Lets us ignore inaccurate tangents and just manually look ahead to calculate proper forward. Override vendor steering after starting spline movement Only apply downforce and regular steering if not following a spline
2 Years Ago
Spline translator returns global position by default. Requires spline argument rather than spline data Travelling vendor sets up spline translator on first entry to radtown
2 Years Ago
Wrote a kid friendly spline translator that works with arc length. Can traverse world spline data at any fixed speed with support for looping.
2 Years Ago
Fixed tooltip characters briefly appearing as blocks when opening
2 Years Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
2 Years Ago
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2 Years Ago
Changed a few occurrences of ToolTip text setters to use the new SetPhrase method when possible
2 Years Ago
Added a SetPhrase method for tooltips so they're acting similar to RustText Changing language or setting its phrase will now update its content
2 Years Ago
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2 Years Ago
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2 Years Ago
Wolves will not bother howling if their prey is unreachable
2 Years Ago
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2 Years Ago
Wolves will favour targeting players over other NPCs unless the other NPC is way closer
2 Years Ago
Cleaned up Phrases update code Added a button to rebuild engine.json without uploading to crowdin
2 Years Ago
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2 Years Ago
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2 Years Ago
Trigger path and trigger path notify system Added trigger to entrance and exit to Radtown
2 Years Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
2 Years Ago
Clean: remove obsolete logs from GeigerCounter Tests: none, trivial change