107,971 Commits over 3,867 Days - 1.16cph!
Clamp splash effects to board local space plane rather than water level
Fixed buoyancy NRE on tube
Calculate velocity on client for audio sfx
Move out of water check to shared space
increased minicopter decay time outdoors to 8 hours, inside to 36 hours
NPCAutoTurrets no longer shoot shopkeepers or conversation providers
Watergun flamethrower style jet test
Made all pine saplings harvestable
Removed saplings that spawn as bushes
Subtracting
51815 (ConditionalModelFallback) since it didn't work out and we now have a better solution
Rewriting everything so it sucks less
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Alternative pump style test
CQF using ILOD + LODGrid to manage culling.
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tweak pool caustic and layers
Fix BasePlayer movement references on the server in TriggerPlayerForce and TriggerMount. Moved BasePlayer vars that aren't used on the server at all into BasePlayer-Client, so this mistake is now prevented from being made again.
Bandit town now has a larger prevent building and safezone
WIP support for doors detecting blockages while opening
Save changed speech connections
Better layout for long dialogue text
Added decay to pools and watercraft
Update TriggerMount to retry in more situations
Merge the latest modular car fixes -> Main
Add LockType using statement as well
Move method to server only
More rigorous mount check for ModularCar. Things like TriggerMount which call AttemptMount directly will no longer be able to bypass mount eligibility in cars.
Refactored TriggerPlayerForce to be server-side only like TriggerForce, retaining support for pushing NPCs as well by added ApplyInheritedVelocity overrides to NPCPlayer and BaseNpc.
Ignore TriggerMount if noclipping
Exclude NPCs from TriggerMount
Added enum type and set beach chair to new sitting pose
Only block input while holding an item on a tube, don't block other logic (tracking distance travelled)
Tweak effects for tube, mostly shifting animation event timings and changing splash position
Removed unused diagonal animations from player animator
Alternative watergun jet implementation test
Increase tree impact damage multiplier from cars (3->5)
Fixed mount triggers being triggerable from outside the car
bradley audio implementation tweaks
potential fix for repeating sound bug near launch site
Code review: Use PivotPoint() instead of getting the position directly
Fix HostileNote stomping the unhostile time right after receiving the latest value after respawning
Fixed HasScrap purchase condition amounts for mini and scrap heli
Disabled a number of prefabs at supermarket which are prone to floating above terrain on procgen (better fix next month)
Moved a number of supermarket spawners
Supermarket S2P
Resaved foliage materials to fix AO issues
Remove TriggerPlayerForce on the chassis for now until I fix it properly tomorrow
Fixed med battery placement issues
Cache some stuff and some cleanup.
HapisIsland - minor fixes and improvements to airwolf and compound