reporust_rebootcancel

140,301 Commits over 4,383 Days - 1.33cph!

3 Years Ago
Attempt at fixing contacts Graphics.CopyTexture error
3 Years Ago
exported new player rifle run and crouch animations
3 Years Ago
Added hide sash convar. Will work on alive players and corpses.
3 Years Ago
Rads are now disabled whilst in god mode. Refillvitals now removes rads.
3 Years Ago
Basic initial item/prefabs setup
3 Years Ago
Improve look hit detection for custom weapon racks
3 Years Ago
legacy wood shelter final art / basic deployable prefab setup
3 Years Ago
merge from water-camera-fixes
3 Years Ago
merge from 88496
3 Years Ago
First attempt at moving over the contents of the scene into the prefab Some light scene reorg to better support this transfer in the future
3 Years Ago
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
3 Years Ago
Adjust size of tutorial island prefab to match new design Also adjusted network group handling to match
3 Years Ago
Merge from main
3 Years Ago
Turn off night vision goggles if mounted on a trophy
3 Years Ago
Merge TrainSignals -> rail_network_link
3 Years Ago
Fix compilation
3 Years Ago
Small trophy font fixes Large trophy deployment fixes
3 Years Ago
Fix brief green flash in a different way, without requiring recursive calls
3 Years Ago
Add RefreshLightState to profiler
3 Years Ago
Fixed bugs with signals that were right next to each other, etc. Killing my recursive RefreshLightState until I stop it stack overflowing on complex rail networks.
3 Years Ago
A proper signal light refresh system
3 Years Ago
Fixed wanted poster renderer not working if player hadn't opened the inventory yet in that session
3 Years Ago
Wanted poster person picker will now display players marked as an enemy in the contacts system
3 Years Ago
Show translated name on crosshair interaction option, even if phrases haven't been built yet
3 Years Ago
Signal lights now working correctly in test scene, detecting trains etc on rails and changing lights to red/yellow/green as expected
3 Years Ago
Setting up spline move methods to be more general
3 Years Ago
Method rename only
3 Years Ago
Merge from main
3 Years Ago
IsUnderwater now computed at OnPreRender stage after LateUpdate
3 Years Ago
Terrain>mesh converter into 3rd party
3 Years Ago
Terrain refining Fixed some rock_formation_small_x not having shore wetness
3 Years Ago
merge into jobs
3 Years Ago
merge from main
3 Years Ago
3p rifle aim pose, lr300 override updates
3 Years Ago
exported 3p rifle jogging set of anims
3 Years Ago
merge from main -> backpacks
3 Years Ago
SWR swap fix
3 Years Ago
Tiny fix for compile error in "Core/Generic" shader
3 Years Ago
Cherrypicked bypass procedural spawn.
3 Years Ago
3p rifle stance mask updates
3 Years Ago
lr300 - weapon prefab and override controller updates
3 Years Ago
holster position updates for a few rifles
3 Years Ago
Add bypass procedural spawn checkbox
3 Years Ago
Align player clientside forward to serverside forward on spawn.
3 Years Ago
Merge from main
3 Years Ago
merge from gnb_distance_convar_save
3 Years Ago
merge from halloween2023
3 Years Ago
merge from building_skins_4
3 Years Ago
Alternate concrete_generic_ao material to keep visual compatiblity with older tunnel segments
3 Years Ago
SWR collider tweaks