reporust_rebootcancel

55,876 Commits over 2,345 Days - 0.99cph!

6 Years Ago
Fixed DS not saving
comment
6 Years Ago
Fixed resource_ore_metal prefab name
comment
6 Years Ago
Rebuilt launcher
comment
6 Years Ago
Added InstanceCounter utility class Fixed console stuff not being echo'd
comment
6 Years Ago
Updated EAC to latest
comment
6 Years Ago
-tweaked some of the player animations
comment
6 Years Ago
Changed message to not be derived from Stream. That was a stupid idea.
comment
6 Years Ago
Switched Network from Packets to Messages (removed Packet) - A bit more generic - Uses Streams instead of Data[]
comment
6 Years Ago
Added ConVarChanged event Setting bool convar accepts more logical input Updated DFGUI to latest Added settings overlay (F2)
comment
6 Years Ago
Where did those come from? I don't think they should be in here
comment
6 Years Ago
Correctly marked Eoka pistol normal maps as normal maps
comment
6 Years Ago
Added script to clear the color buffer in the first frame, after that only clear the depth buffer (see ClearFirstFrame.cs for the purpose of this) Changed camera prefab far clip plane to 4000 Reverted the procedural scene camera far clip plane to the camera prefab default
comment
6 Years Ago
eoka pistol animations ( attack / deploy )
comment
6 Years Ago
Enabled overlay
comment
6 Years Ago
Prepared the spawn handler for networking Was forced to merge
comment
6 Years Ago
Cock sucker
comment
6 Years Ago
Added support for LOD models Made the water more fucked Made the blood effect more obvious
comment
6 Years Ago
Made the spawn handler load all its prefabs from the resources folder
comment
6 Years Ago
Made the spawn handler use the new singleton base class
comment
6 Years Ago
Improved singleton base class
comment
6 Years Ago
Didn't commit
comment
6 Years Ago
Don't re-load the HUD when running the HUD level through GameSetup Added player preview to the inventory menu Added CameraEx (modifys the ambient light rendering for camera) Added SingletonComponent MonoBehaviour base
comment
6 Years Ago
Use spawn handler spawn points in levels that allow it
comment
6 Years Ago
Added item module, wearable Added red jacket Added clothes textures Wearables now get networked to other players Can add stuff to wearables section of HUD Should rebuild model on clothes swap Added debug third person mode (F3)
comment
6 Years Ago
Switching to different protobuf library (test) Network messaging evolving to reduce gc, increase flexibility
comment
6 Years Ago
Fixed normal mapping Optimized fade value calculation Added blend offset parameter
comment
6 Years Ago
Added terrain tangent equation
comment
6 Years Ago
Fixed normal calculation
comment
6 Years Ago
Time of Day update to 2.0.7
comment
6 Years Ago
TerrainUV frac call is no longer needed, so let's save those instructions
comment
6 Years Ago
Minor OCPD fix
comment
6 Years Ago
Fixed mesh blend shader terrain texture "boiling" if far away from the coordinate origin Major texture mapping quality improvements
comment
6 Years Ago
-last of the prone animations;
comment
6 Years Ago
Moved all benchmarking to TerrainGenerator Added BENCHMARK ifdefs to TerrainGenerator Multiple tweaks and fixes for TerrainBlend Added TerrainBlend setup to TerrainGenerator to reuse the splatmap and heightmap arrays Added SpawnHandler setup to TerrainGenerator to reuse the splatmap array
comment
6 Years Ago
Mesh blend shader tweaks and fixes
comment
6 Years Ago
Fixed splat UV calculations
comment
6 Years Ago
Added spawnpoints (temporary) Made Sleeping player movement better Added crafting logic Added crafting UI Added player respawning after death Fixed player feet offset stupidness Fixed network group not reconfiguring when spawning into sleeper Fixed position smoothing being fucked in low fps Undone fall logic
comment
6 Years Ago
Mesh blend shader cleanup
comment
6 Years Ago
updated viewmodel scene with rock anim
comment
6 Years Ago
added materials
comment
6 Years Ago
added rock viewmodel, clips, & anim controller
comment
6 Years Ago
Crafting basics
comment
6 Years Ago
prone_left animations
comment
6 Years Ago
More debug !
comment
6 Years Ago
Oops, left in some debug, fixed
comment
6 Years Ago
Copy EAC files over on build
comment
6 Years Ago
EAC dlls and launcher
comment
6 Years Ago
Compile the clients to RustClient
comment
6 Years Ago
Fixed client error
comment
6 Years Ago
Player state Sleep animation rules
comment