reporust_rebootcancel

140,368 Commits over 4,383 Days - 1.33cph!

3 Years Ago
Add clear option to poster
3 Years Ago
Wanted poster setup Fixed some trophy exceptions
3 Years Ago
When resuming industrial line, check LOS of each segment incase a wall was placed that blocks part of the pending pipe (clientside, server already validates it)
3 Years Ago
Merge from main
3 Years Ago
Fix pending wire sometimes not being cleared when starting a new wire
3 Years Ago
Don't play wire connect effect when reconnecting wire
3 Years Ago
Wire tool saves current wire when unequipping it
3 Years Ago
Merge Main -> RagdollsOnVehicles2
3 Years Ago
Merge from main
3 Years Ago
Right click for <0.15s to disconnect wire Hold right click to clear wire Make disconnect & clear duration configurable in the wiretool entity (rather than hardcoded) Apply same values to pipe tool & hose tool
3 Years Ago
Fixed train tunnel rail entrance sometimes spawning too close to monuments
3 Years Ago
Made triggers fit slopes better to fix broken terrain collisions Tweaked environment volumes to make transition between underground and aboveground smoother
3 Years Ago
Fixed wire not being reversed when connecting a wire to the same IO entity and disconnecting the input
3 Years Ago
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
3 Years Ago
#CLIENT and #SERVER compile fixes
3 Years Ago
Added "Rust/Standard Mesh Terrain" for mesh-based terrains; assigned to tutorial island material w/ temp control maps
3 Years Ago
Mesh update
3 Years Ago
wip
3 Years Ago
Overgrowth
3 Years Ago
merge from main -> wire_tool_reconnect
3 Years Ago
Refactor "altMove" and "backpackOpen" into a enum "ItemMoveModifiers", add in ctrl + shift modifiers as well (unused)
3 Years Ago
Prevent backpack being dropped because the locker can't accept a backpack with items, instead keep it in the player's inventory
3 Years Ago
Underwater detailing
3 Years Ago
Add skinned backpack mesh
3 Years Ago
Fixed rail link sometimes overlapping elevator shafts
3 Years Ago
Added camera frustum outline rendering at runtime.
3 Years Ago
merge from main
3 Years Ago
Halloween Score board fix
3 Years Ago
Added heightmap mesh for the second entrance
3 Years Ago
Location point generation and handling. UI distance clamping. Use radius for long range detection.
3 Years Ago
Added First Wanted Poster Variation Added First Wanted Poster Materials and Model Setup Basic Prefab
3 Years Ago
Fixed _ShadowMapTexture related errors in "Rust/Standard", possibly others
3 Years Ago
Cherry picked 88685, 88686
3 Years Ago
Fixed "CopyTexture" error and "built-in RT type 15 not found" warning, when spawning players
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
3 Years Ago
More foliage tests
3 Years Ago
Some progress bars
3 Years Ago
Fix cell size of backpack inventory
3 Years Ago
Fixed train signal lights at low LODs
3 Years Ago
Greatly sped up RefreshLightState by caching the splines that are part of each signal's block
3 Years Ago
Try commiting GameUI.Inventory again
3 Years Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
3 Years Ago
Add BackpackInventoryPanel Set backpack panel to resizable
3 Years Ago
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
3 Years Ago
TrainSignal class cleanup
3 Years Ago
Merge from tutorial_island/foliage
3 Years Ago
Reduced garbage gen in RefreshLightState to zero