97,338 Commits over 3,653 Days - 1.11cph!
Launch site Floodlights - baked LODs rework
Updated PS4 plugin for SDK 6.5
[D11][UI][#2499] Display message when buying credits
Play regular benchmark demo as part of benchmarking
Show current date/time when benchmarking
Fixed incorrect materials on rocket factory and launchsite warehouses
[D11] + Removal of objects in Radtown/Scene to prefab
[D11] Client netdebug console command.
Make model settings collapsible in inspector
More work on the configurable module models for Thai. Nearly done now.
[D11] Added up/down movement to debugcamera
Launch site Rocket Crane - baked LODs rework
[D11][UI] Hooked up server admin topup messages. Fixed issue where product description would display on opening buy coins screen
merge from map_improvments
Fixed light toggle button not affecting the held flashlight
Hold playing animations while a note is being held down
Implemented SocketIsFree method
Better system for sockets
Bit of a hack to get module sockets working again, will fix this properly soon
Send the player token with the pairing notification
Adjusted wheel collider positions to match Thai's new models
replaced missing element in chassis3
Fix unnecessary Client/Server code in BaseModuleManager
Fixed animations and IK triggering for notes that have no sfx hooked up
Working on a setup for Thai where module model renderers can adapt to appear differently in different slots
Hooked up cowbell animations
Scene
More localised post tests
Hooked up drum kit sfx, IK tweaks
Hook up bass guitar notes
Xylophone hand positions and view position adjustments
Hook up trumpet animations
WIP suspension/steering setup
Can now right click anywhere on the map to move the current marker to the position under the cursor
Convar for command server port, defaults to game server port + 1, set to negative to disable it