reporust_rebootcancel

158,741 Commits over 4,566 Days - 1.45cph!

2 Years Ago
Updated Wooden Shield Textures Updated Wooden Shield World Model and View Model to have better strap positions
2 Years Ago
Merge: from requesttrees_spike Removes the "server_requesttrees" lag spike on player connect by spreading out the processing over the next frames. Server owners can disable this via `TreeManager.EnableTreeStreaming 0` and adjust it's performance via `PlayerBudgetMS`, `UpdateBudgetMS` and `CellSize` admin servervars. Tests: Booted Procgen 6k world - took ~3.5min to stream entire world to a player at 10 server fps, with no visual deterioration.
2 Years Ago
Rig V3 setup
2 Years Ago
Cardinal Splines offering little improvement with increased complication. Lets fake a porabola instead
2 Years Ago
Restrcting player seeds to single model for now
2 Years Ago
Update: Log TreeManager's treaming grid dimension on init - Available as part of Network level 1 logging Tests: booted in editor with server-only mode
2 Years Ago
Merge: from main Tests: editor boot
2 Years Ago
Initial work to try out Cardinal Splines: - Setup minimal tension values (basically Catmull-Rom) - Movement adjustments
2 Years Ago
Update: Use RustLog instead of debug log in TreeManager - Also fixed a minor bug that would not display full timing accuracy for old method - Moved logs to level 1 of Network (was 2) Tests: enabled network logs and tried with tree streaming enabled/disabled
2 Years Ago
Update: adding doc string to Pool.FreeUnmanaged(ref Stopwatch) Tests: none, trivial change
2 Years Ago
Optim: avoid StopWatch allocations via Pooling Tests: on Craggy flew out until only impostors visible
2 Years Ago
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2 Years Ago
exported wolf swim animation
2 Years Ago
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2 Years Ago
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2 Years Ago
Clean: updated a comment implying a potential bug - it was wrong Tests: none, trivial change
2 Years Ago
Polish on catapult. Fixed missing material slot on catapult entity
2 Years Ago
Update: TreeManager's grid is defined by cell size - Exposed via TreeManager.CellSize convar (takes effect at boot only) - Reorganized code a smidge to reduce how scattered a bunch of info was Tests: On craggy connected with 2nd player and flew out until only impostors were visible.
2 Years Ago
Add optional arguments onto `ddraw.text` command to modify distanceFade & zTest
2 Years Ago
reinforced wooden shield viewmodel
2 Years Ago
battering ram temporary greybox
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix wolves moving a few cm below ground level in some areas like zipline platforms
2 Years Ago
Hook up accessibility color options
2 Years Ago
Cleanup and fix debug spam
2 Years Ago
Hook up options menu
2 Years Ago
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both - now a different convar for if it should show important ports or all ports
2 Years Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
2 Years Ago
Improved mushroom texture quality - now uses native resolution
2 Years Ago
Add a per layer weight slider
2 Years Ago
Merge from elevator_world_deploy_fix
2 Years Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
2 Years Ago
PrefabReplacer now has a string lookup mode as well as it's normal selection mode String lookup mode can include inactive objects, as well as exact matches All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
2 Years Ago
Add Facepunch.AdditiveTimeline plugin
2 Years Ago
Merge from set_local_player_visible
2 Years Ago
Show the white cubes and arrows when deploying IO entities too
2 Years Ago
Merge from demo_shot_delete_fix
2 Years Ago
Fixed error when deleting a folder with demo shots inside
2 Years Ago
Hemp slightly more neon for visibility
2 Years Ago
Configure a bunch more prefabs & configure important vs unimportant ports Fix water IO ports not working
2 Years Ago
Fixed shield inputs being processed while inventory is open Fixed shield deploying when it shouldn't if the shield was placed in the backpack slot while an incompatible held entity is equipped
2 Years Ago
Fixed holstered shields parenting to the spine bone with a 70m offset
2 Years Ago
Item icons
2 Years Ago
Wooden shield variant setup
2 Years Ago
Set up improvised shield prefab variants
2 Years Ago
Merge from main
2 Years Ago
TowingAttachment compile fix
2 Years Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
2 Years Ago
High priority ports will show regardless of being marked as "main power"