reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

4 Years Ago
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reduced texture size for bandages
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bandages world model update texture & material work prefab setup
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4 Years Ago
Reflection probe editing script (Taylor)
4 Years Ago
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4 Years Ago
i forgot the collision now the sack has collision
4 Years Ago
generic burlap sack update model, materials and textures, collision initial prefab setup
4 Years Ago
Add support for relative midi knob bindings When enabled takes the delta of the knob movement and increases/decreases the assigned convar instead of mapping it in a 0-1 range The minimum value of the binding is used as the speed multiplier Can be enabled when adding a binding by adding true to the end of the binding (eg."midiconvar.bindknob 1 1 graphics.dof_focus_dist 0.1 0 true") Will only work on float convars
4 Years Ago
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4 Years Ago
Expose bear, boar and chicken population values in admin UI Increased scroll speed of server info and convar lists
4 Years Ago
Update DryWetMidi plugin to fix .net version
4 Years Ago
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4 Years Ago
Optimizations inside update loop
4 Years Ago
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Potato world model lods, collision and materials prefab setup
4 Years Ago
Apple world model lods, collision materials prefab setup
4 Years Ago
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4 Years Ago
cactus flesh world model lods, collision and materials prefab
4 Years Ago
Updated rigged model with SAR backface fix
4 Years Ago
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4 Years Ago
Merge from FirstPersonSpectate
4 Years Ago
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4 Years Ago
Merge from FirstPersonSpectating
4 Years Ago
Fixed incorrect animation event handling while first person spectating
4 Years Ago
Merge from FirstPersonSpectate
4 Years Ago
Fixed scopes not opening their UI overlay when first person spectating
4 Years Ago
Player icon on map view now faces correct direction when first person spectating
4 Years Ago
Fixed nametag of player being spectated appearing when the spectated player looks down
4 Years Ago
Merge Main -> snowmobile
4 Years Ago
Possible OnViewModeChanged NRE fix
4 Years Ago
Fix client compile for range limit checks
4 Years Ago
Fixed player model appearing distorted when switching to debug cam while first person spectating
4 Years Ago
Separate the MLRS rocket explosion and ground effect FX and fire them separately. Ground effect now plays at the hit point rather than directly below the main explosion.
4 Years Ago
Fixed camera position lerping when first person spectating a player in a vehicle (still some rotation lerping happening, but not as bad)
4 Years Ago
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4 Years Ago
MLRS font swap