126,678 Commits over 4,109 Days - 1.28cph!
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reduced texture size for bandages
bandages world model update
texture & material work
prefab setup
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Reflection probe editing script (Taylor)
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i forgot the collision
now the sack has collision
generic burlap sack update
model, materials and textures, collision
initial prefab setup
Add support for relative midi knob bindings
When enabled takes the delta of the knob movement and increases/decreases the assigned convar instead of mapping it in a 0-1 range
The minimum value of the binding is used as the speed multiplier
Can be enabled when adding a binding by adding true to the end of the binding (eg."midiconvar.bindknob 1 1 graphics.dof_focus_dist 0.1 0 true")
Will only work on float convars
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Expose bear, boar and chicken population values in admin UI
Increased scroll speed of server info and convar lists
Update DryWetMidi plugin to fix .net version
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Optimizations inside update loop
Potato world model
lods, collision and materials
prefab setup
Apple world model
lods, collision materials
prefab setup
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cactus flesh world model
lods, collision and materials
prefab
Updated rigged model with SAR backface fix
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Merge from FirstPersonSpectate
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Merge from FirstPersonSpectating
Fixed incorrect animation event handling while first person spectating
Merge from FirstPersonSpectate
Fixed scopes not opening their UI overlay when first person spectating
Player icon on map view now faces correct direction when first person spectating
Fixed nametag of player being spectated appearing when the spectated player looks down
Possible OnViewModeChanged NRE fix
Fix client compile for range limit checks
Fixed player model appearing distorted when switching to debug cam while first person spectating
Separate the MLRS rocket explosion and ground effect FX and fire them separately. Ground effect now plays at the hit point rather than directly below the main explosion.
Fixed camera position lerping when first person spectating a player in a vehicle (still some rotation lerping happening, but not as bad)
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