116,220 Commits over 3,987 Days - 1.21cph!
overcast chance 0 due to visual concerns - needs further testing
cherrypicking
55571 55572
Re-splatted highlands (1/2)
skull spike candle variant actually has lit candles at night
Bugfixes with group load / unload
Rainbow grid jitter mitigation & better horizon fading
Ghost sheet no longer user craftable
Added Ghost sheet to Halloween loot table
Fixed bug with group removal, built upon test to load / unload groups.
Airfield, Compound review
Going over caves scenes, caves dressing scene, adding missing files from initial batch
Some other scenes reviewed (WTP, Bandit town)
Overgrowth scene and prefabs conversion. Switched incorrect foliage materials to Core/Foliage
merge from Halloween_2020_Patch
Ghost sheet icon, crafting cost, protection setup
Foliage_v3 Temperate_Grass_c asset model path fix
Fixes for incorrect files
BaseCombatEntity now stores last person you attacked.
More events work.
merge from /Halloween_2020_Patch
Workcart movement progress
Disable sibling constraints when stiffness is disabled (depth < stiffnessDepth) so cloth hangs loose on arms
Fixing train movement bugs
Setting up test to do async add / remove
Fixed workcart glitching out when moving in reverse onto a previous track section
Push bones out on spawn (fixes spawning clipped)
Some more optimization
Add an option to disable shape keeping below a certain bone depth
Optimized group transform, group add
cherrypicking cs 55296/55297/55298
Adding content - World setup V3 prefabs
Adding content - initial batch
Added fully body male and female mummy wrap icons
Workcart update
properly incorporated baked lod and material on LOD 3
updated workcart prefab
Updating workcart prefab and materials.
Don't allow clothing worn over the top of ghost sheet due to clipping
Made monument and building topologies around stables wider
Fixed collider of wooden_building_e
First version of async group loading