reporust_rebootcancel

133,175 Commits over 4,293 Days - 1.29cph!

3 Years Ago
▄ ▉▆▇▌▍▍▄ ▌█▋ ██▅▄▊▇ ▉▆▅▊▌█▋▆ ▋▄▌▍▅▊▄ ▉▌▊█ ▍▋▍▊▍▊▋ ▆█▇█
3 Years Ago
▆ ▋▅▊▍▉▅█▆▊ ▅▇ ▉ ▇▍▉▌█▍▅▍▊ ▆▅▍▇ ▌▌▇▋ ▌▊▇ █▅▍▅▌▋ ▇▄▄▇▌
3 Years Ago
Refined the lighthouse and added rust using vertex painting
3 Years Ago
dog animator & anim updates
3 Years Ago
simulation simplification
3 Years Ago
3 Years Ago
▉ ▉█▆▄ ▍▆▍ ▌▊▄▋▍▊
3 Years Ago
▄ ▆▋▄▉▅ ▋█▋▆▇▍▆▄▉ ▄▌▄▊█ ▇▋▆▍▋▊▉▇▄ ▄███▅▍▇▆▋ ▋ █▋▊█ █▆▇ ▍▍█▉▇▇▍▋ ▆▆▍ ▌▆▌▉▇▇▋▌ ▌█▄▅▆ ▌▅▆▅▊ ▊▆▋▊█ ▋ ▉▍▉▋▄▉▋▍▊▇▇█▌ ▍▇▆▋▉█ ▌▌▋▆▋
3 Years Ago
Large furnace main fire
3 Years Ago
Nuclear missile silo chute progress Added new textures Added meshes and prefabs Organised the scene
3 Years Ago
progress on grounds
3 Years Ago
▌ ▌▅▇▍▅ ▅█▋▇ █▋▋▍
3 Years Ago
attempt to fix flickering tarp on zipline platforms - i suspect it's the same compression issue we had on the locomotive. - set fbx compression to low to check if it's the same issue
3 Years Ago
it forgot the emission and ao texture
3 Years Ago
Caboose Update: - added neon Cashier sign above cage + LODs - combined caboose and cashier neon lods - included texture into the caboose neon and bulb texture set - updated prefab and caboose prefab
3 Years Ago
Merge Caboose -> Blackjack
3 Years Ago
Merge Main -> Caboose
3 Years Ago
Merge Main -> Blackjack
3 Years Ago
Extended locker interaction colliders on the camper to provide access from the outside when in destroyed state
3 Years Ago
Moved the 45-degree offset angle check into the vehicle engine module specifically. Fixes it affecting the modules on the camper.
3 Years Ago
Removed the ItemContainer parameter from GetIdealSlot because it's always the storage container's own ItemContainer anyway, and wouldn't really make sense to pass anything else
3 Years Ago
Minor edit to modular_car_V8_engine_storage removing unnecessary overrides.
3 Years Ago
Fixed EngineStorage GetValidSlot looking at the container the item is in now, instead of the target container. Fixes right-click or hover loot transfers into modular car engines often not working.
3 Years Ago
New render sequence for flames on relatively flat surfaces. Scene backup & some mat tweaks.
3 Years Ago
caboose update: added LODs for the caboose wagon baked down materials for the last LOD to 1 material entity prefab update
3 Years Ago
Increased parent trigger size on the base WorkCart to match the above-ground variant that already had coupling. Facilitates moving between coupled cars.
3 Years Ago
Added coupling points to underground WorkCart trains (Helk approved)
3 Years Ago
portal work
3 Years Ago
▌▉▌▇▍█ ▇▇▉▌█▍▌▄ ▉▋▌▄▆ ▅▊█▋▉▌ ▉▉█▆
3 Years Ago
Large furnace lighting array using cheaper narrow spot shadows instead of 360° point.
3 Years Ago
▉█▄▇▊▅ ▅▇▌▊▅▍▆▌▋▄▍▇▌▊ ▌▄█▊▉ ▉▉▋▇▉▋ ▉▋▉▉▊▅▄▋▅▊▌▌▆▉▍▅▍ ▅▄▌ ▉▇▋▇
3 Years Ago
▉▌▊▍▋█ ▆▇▊▍▊ █▌ ▋▇▌▄ ▄▌▍▉▉▄▍▇▆ ▌█▌▌▄
3 Years Ago
▄▉▍▋▇▉ ▋▌█▉ ▍▊▆▆▊▅▊█▌▉█▇▍▉▆
3 Years Ago
█▆▆▉▌▊ ▇▇▇▅▆▌▉▋ ▍▉ ▆▌▋▅▆▄ ▋▆▅▍▄▆▆▆▆ ▉▅█▅█▌ ▇▄▌▉▋ ▉▋██▋▍▋▉ █▋█▍▉█▉▄
3 Years Ago
▍▍▉▇█▌ ▌▌▆▌ █▄▌▆ ▆▍▌▆▋▋▅
3 Years Ago
Scene backup
3 Years Ago
progress on roads level update
3 Years Ago
Big furnace WIP Fireplace vertex paint tweaks to fix artifacts from a specific angle
3 Years Ago
don't teleport longer distances any more
3 Years Ago
deleting animation code from animal animation that we don't need/want for pet dog animation so we have a starting point.
3 Years Ago
merge from ai_ignore_improvements
3 Years Ago
merge from pets2
3 Years Ago
merge from main
3 Years Ago
▇ ▇▇▋▊▄ ▆▋▄▆ ▇▋▍▊▅▊▍▅▄
3 Years Ago
▌ ▄▊▉▆▆▋▆
3 Years Ago
▇ ▋▍▇▋▇▇▋▋█▌▆▉▊▋█▄▌▍▍ █▍▌▄▆▆
3 Years Ago
Fixed several spawn populations theoretically being allowed to spawn on rail
3 Years Ago
Disabled ragdoll parenting on trains due to issues we've found
3 Years Ago
WorkCart rear collision trigger now includes the rear bumper, matching how the other train cars are set up
3 Years Ago
Trains now treat end-of-line positioning as a static collision. Fixes trains clipping into other trains that are at end-of-line