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115,917 Commits over 3,959 Days - 1.22cph!

5 Years Ago
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5 Years Ago
Updated reactive target and its icon to have the new electric visuals
5 Years Ago
Assigned the textures to the material for the RT Mechanism
5 Years Ago
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5 Years Ago
Rebuild manifest to update roadsign IDs
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Fix client compile
5 Years Ago
Fixed upper body animation overrides not being applied on kayak (fixes animation issues when using non-paddle held items)
5 Years Ago
Hide road signs beyond 70m away
5 Years Ago
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
5 Years Ago
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5 Years Ago
Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
5 Years Ago
- Use a bounds check instead of radius check for IndividualSpawner - Add AI layer to the spawn handler bounds check mask, so things won't spawn inside horses etc
5 Years Ago
Only spawn IndividualSpawners if there's space. Wait and try again later if there isn't.
5 Years Ago
Get rid of audio (this change + delete the audio bundle)
5 Years Ago
player animator paddling updates
5 Years Ago
Strip out particle systems (saves 400mb in system RAM)
5 Years Ago
Set the max texture size to 16x16 (saves 600mb in system RAM)
5 Years Ago
ch47 approach fix
5 Years Ago
Tooltips now append "Blueprint" to item name if it is a blueprint.
5 Years Ago
fixed bounds of bandit sentry being too large
5 Years Ago
fixed boat spawn on map load
5 Years Ago
HapisIsland Boat villages
5 Years Ago
merge from main
5 Years Ago
disable "Looting started" debug (spamming console)
5 Years Ago
Removed duplicate decay component on boogie board
5 Years Ago
Paddle is no longer considered hostile
5 Years Ago
Fixed missed ladder trigger at large fishing village Fishing villages now flagged as safe zone (hostile notice) S2P
5 Years Ago
Hooked up SiftRaft_NoPaddle mount pose
5 Years Ago
added sit_raft_nopaddle anim and hooked up in player animator
5 Years Ago
Phrases
5 Years Ago
merge from save198
5 Years Ago
network++ Save++
5 Years Ago
merge from Monument_Boat_Shop
5 Years Ago
Lowered kayak colliders for better foot placement
5 Years Ago
Fixed incorrect repair costs on kayak Removed unused damage renderer component Adjust seat positions to reduce clipping
5 Years Ago
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5 Years Ago
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5 Years Ago
Road signs are now LootContainers, drop 1 metal pipe and 1 "road signs"
5 Years Ago
Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
5 Years Ago
Remove road signs from my test map
5 Years Ago
IndividualSpawner now uses the existing SpawnGroup system via SpawnHandler
5 Years Ago
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5 Years Ago
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5 Years Ago
Fix the storage monitor providing information even when it's not powered
5 Years Ago
Move roadsigns to the props folder
5 Years Ago
Created roadsign entity spawners. Converted all road signs at monuments and on Hapis from roadsigns to roadsign spawners. Add visual gizmo to individual spawner.
5 Years Ago
Speculative NRE fixes for Gibs