reporust_rebootcancel

129,168 Commits over 4,232 Days - 1.27cph!

4 Years Ago
merge from april_22_optimisations
4 Years Ago
merge from main
4 Years Ago
Removed debugging
4 Years Ago
updates to viewmodel prefab
4 Years Ago
Added FoliageGridBatch. Allows for more efficient creation of meshes by skipping some of the validation steps Unity performs.
4 Years Ago
Adding more checks to ensure that foliage grid doesn't blow past the frame limit.
4 Years Ago
Better rail /rail and road / road intersections
4 Years Ago
Smoother rail branching transitions and rail / road intersections
4 Years Ago
Converted added a async alternative to FoliageGridCell.Init
4 Years Ago
Roads, rails and rivers are now resampled after smoothing
4 Years Ago
Roads, rails and rivers are now considered splines (resulting in smoother meshes)
4 Years Ago
Rail branching progress, path resampling experiments
4 Years Ago
Rail branching progress
4 Years Ago
lmg - updates to base export and anims, added initial vm prefab
4 Years Ago
Base train wagon entity
4 Years Ago
Fixed missing material on terrain benchmark
4 Years Ago
4 Years Ago
Updated benchmark demo
4 Years Ago
Last bit of SE WIP
4 Years Ago
greatly reduced shadow proxies artifacts on temperate cliffs
4 Years Ago
fixed issues with compound railway floating in certain seeds - shrunk railway length
4 Years Ago
compound s2p
4 Years Ago
fixed codelock on compound farming machine
4 Years Ago
Fixed dressing errors on powerline platforms
4 Years Ago
Improved powerline A collider detail along zipline floors Added colliders to the zipline stop module
4 Years Ago
blackbin shadow proxy rotation fix
4 Years Ago
Hot air balloons will now disable global broadcast if they are grounded, the engine is off and they are deflated
4 Years Ago
Set up WorkCart coupling LODs
4 Years Ago
Set up above-ground WorkCart bounds and colliders for coupling
4 Years Ago
Coupling point setup for above-ground WorkCart
4 Years Ago
Compile fix for uncoupling
4 Years Ago
Simplified coupling
4 Years Ago
WIP on reducing the number of layout components (156->93) as layouts can take anywhere from 0.3 to 0.8ms a frame Removed layouts on item blueprint buttons (and improved sizing for non-english languages on New text) Disabled contents of AI designer panel when not in use Disabled layouts on conversation screen Disabled contents of NetGraph when not in use
4 Years Ago
Don't scan for decoupling if the coupling point can't be locked
4 Years Ago
Don't update FlameJet LineRenderers if it's not active
4 Years Ago
Deleted my placeholder train engine and carriages. Moved some assets around.
4 Years Ago
Merge Rail Network -> Coupling
4 Years Ago
Separated the train coupling model and added them to the above-ground WorkCart
4 Years Ago
Finalized big lookout cliff area
4 Years Ago
Reorganized airfield lights Added light switches to airfield
4 Years Ago
East of desert progress backup
4 Years Ago
If we lose references to sounds, remove them from the budget list.
4 Years Ago
initial files and animator
4 Years Ago
merge from easter2022 - enabling easter events
4 Years Ago
Only add ReverbZoneTriggers to SoundManager when they're in range.
4 Years Ago
merge from main
4 Years Ago
Merge from easter2022)crash - testing shader revert
4 Years Ago
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4 Years Ago
Finalizing corner east of new desert WIP
4 Years Ago
Revert shader changes, switch egg suit to use the StandardWithDecal shader that signs etc use