124,047 Commits over 4,171 Days - 1.24cph!
bugfixes, longer time limits on missions
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apply mission conversation to MissionProviderOutpost A/B
Hunter conversation
NREs and bugfixes
new missions
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save/load bugfixes
move mission saving into playerstate
Fixed dances not properly cancelling when mounting seats that don't allow gestures
Generic fabric texture sets for military tents
Military tent macro textures, mask and tent materials
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Add additional early-exit checks to SubmarineOverlay, including one for when in debugcamera mode
Revert the revert of
64459. Doesn't seem like the Screenshot Camera changes were the real issue
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Don't accept change tab input (tab) on developer tools if the developer tools aren't open
Added font auto sizing to item description in crafting menu
optional autocomplete objective
optional progression of objective if inactive
double vision is now double vision
More work on water clipping plane.
Terrain work around new western twin lakes
Precalculate map for WorldPositionGenerators listed in the MissionManifest
Auto calculate map for WorldPositionGenerators that haven't been calculated yet
Allow using WorldPositionGenerators as a position type in missions
update ddraw for worldpositiongenerator
checks for mission repeatable on fail/success
show mission time remaining on HUD
always fail mission upon death
Fixed bottom underwater lab end caps facing the wrong way
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mission accept, succeed, fail & objective complete sounds
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Fixed a couple of issues with the underwater effect convar
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Camper gibs setup
Overhauled how we gib conditional objects inside of prefabs:
Instead of manually adding unique id's I've added a new IsConditional bool to the Gibbable component that adds a new stub component that isn't a PrefabAttribute. This component stores the new automatically generated id of the gib (based on a name hash) and we use it's active state to determine which gibs to spawn when an object is destroyed.
Updated conditional refresh editor button to turn on this new bool for vehicle modules.
Added new SpawnConditionalGibs helper extension to easily use this behaviour when required.
Updated both Ice walls, easter egg projectile and candy projectile with new system