reporust_rebootcancel

115,825 Commits over 3,959 Days - 1.22cph!

5 Years Ago
Merge from gib_pool/merge
5 Years Ago
Merge fixes for gib velocity
5 Years Ago
Merge WIP
5 Years Ago
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5 Years Ago
Lowered canoe drag
5 Years Ago
Don't allow throwing the oar while on a canoe Hooked up pushing logic for canoe Clamp view angles while mounted
5 Years Ago
Merge from main
5 Years Ago
Don't gib damaged modules on initial load when added to a vehicle
5 Years Ago
Lantern fix again Scene changes apparently
5 Years Ago
Disabled texture compression on a few LUT textures
5 Years Ago
Fix compass texture clamping instead of wrapping
5 Years Ago
Oar crafting costs, throwable setup
5 Years Ago
Added a gametip for when a player tries to paddle without holding an oar Added an option for VehicleSeats to forward their client input to the vehicle parent
5 Years Ago
Gib hookup, reduce canoe health, fix push priority
5 Years Ago
DoPrepare on all vehicle modules
5 Years Ago
Refresh all car module conditionals
5 Years Ago
Run the sound and texture import analyzers
5 Years Ago
Grab the import analyzers one more (final?) time
5 Years Ago
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5 Years Ago
Re-enable monument bundle unloading
5 Years Ago
Possible NRE fix
5 Years Ago
Update storage monitor to use the parent storage container
5 Years Ago
Subtract unity 2020
5 Years Ago
Merge from main
5 Years Ago
Add a build config for master
5 Years Ago
Merge from main
5 Years Ago
Make the storage monitor deploy to a slot Allow deploying the storage monitor onto the tool cupboard (will need to do other boxes later)
5 Years Ago
Nixed some deprecated scripts.
5 Years Ago
Miltun: Various bug fixes and iterations. Converted env FX. Scene2Prefab.
5 Years Ago
wooden buildings and fishing village scenes - end of week backup
5 Years Ago
cherrypicking 53618 53624 53640 53641
5 Years Ago
canoe Canoe gibs mesh.
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed two cases where roof eaves conditional models would not show even though they should, resulting in gaps (server side fix)
5 Years Ago
merge from ddraw_init_optimization
5 Years Ago
phrases
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed growable entities updating their quality twice when consuming water
5 Years Ago
F9 screenshot button now sets branding convar back to what it was, rather than always enabling it
5 Years Ago
Added support for multiple colliders per gib (useful for primitives), and updated server gibs to allow for primitive colliders as well.
5 Years Ago
Backup + merge
5 Years Ago
Add support for gibs to use the colliders they have on their original prefab, including primitive collider types. The physics material is now also assigned, plus a small amount of drag.
5 Years Ago
Liquid Containers will now automatically evenly distribute their water between up to 3 connected liquid containers Liquid Containers now cache the targets for pushing water instead of calculating/traversing the IO system every time they push water
5 Years Ago
Reworked military tunnels for new style interior volumes
5 Years Ago
more RHIB collider tweak
5 Years Ago
Tweaked RHIB collider
5 Years Ago
Merge from main