reporust_rebootcancel

98,332 Commits over 3,683 Days - 1.11cph!

5 Years Ago
merge from Hapis_194
5 Years Ago
▊▋▇▊▉▊ ▌▄▄▅▆▋█ █▅ ▋▋▇▆█▊ ▊▄▌▇▄▅
5 Years Ago
[D11] Fix for ps4 login
5 Years Ago
progress
5 Years Ago
Fixed assigning sleeping bag to friend not reliably showing encountered players
5 Years Ago
merge from cs:37260
5 Years Ago
Merging back cs:37489
5 Years Ago
[D11] Removed override for the Options prefab background
5 Years Ago
Terrain splats atlases updated Temperate biome tinting
5 Years Ago
Removed tiling patterns on splats, readying splats color balance for biome tinting
5 Years Ago
[D11] Remove Playfab
5 Years Ago
Ported all foliage billboard material properties from main
5 Years Ago
Reset foliage billboard shader inspector
5 Years Ago
Foliage multipliers
5 Years Ago
Fixed foliage instance random seed Fixed foliage tint compilation
5 Years Ago
Tweaked blend factor settings for all splat layers
5 Years Ago
Coastal cliff material fixes
5 Years Ago
Coastal cliff progress
5 Years Ago
Fixed terrain cliff blending fading to cliff material instead of "puddle" Nuked base-only potato terrain shader path
5 Years Ago
Medium rock formations progress
5 Years Ago
Added actual names instead of numbers for layers on terrain material Added fallback layer to terrain material; named Puddle for now (test for Damian) Optimized some shader property names to IDs on terrain texturing
5 Years Ago
Reapplied 37684 with proper prefabs updated (and scenes)
5 Years Ago
Added post-sampling terrain splat control renormalization (fix for dark edges)
5 Years Ago
Subtracted 37684
5 Years Ago
Simplified terrain fetch code to skip base map; now only fetches splats that are actually used Reduced terrain splat blending complexity; now only top down instead of bidirectional
5 Years Ago
Nuked deprecated cginc
5 Years Ago
Dig FX
5 Years Ago
Added relevant terrain fetch opts and changes from main
5 Years Ago
Changed terrain normal array to srgb for slight compression quality gain; re-generated arrays
5 Years Ago
Fixed terrain sampler issue with layer metallic and blending
5 Years Ago
Fixed minor oversight occasionally causing hard edges in terrain blending
5 Years Ago
Switched to excavator lights toggling via LightGroupAtTime's intensity override instead of GO activation Updated excavator_1 and Excavator Lighting Static prefabs
5 Years Ago
Merge from main
5 Years Ago
Modified LightGroupAtTime to update all elements on same pass when intensity override is modified Modified AmbientLightLOD to allow instantaneous intensity updates and custom fade durations for specific instances Fixed AmbientLightLOD case not reaching intensity target
5 Years Ago
Finished converting scenesettings
5 Years Ago
Merge from main
5 Years Ago
[D11] [UI] Version number script placeholder.
5 Years Ago
Progress
5 Years Ago
[D11] [UI] Added string translations for OSK header/descriptions on sleeping bag, server creation, and note panel screens.
5 Years Ago
Scale gizmos properly with canvas Exploring converting settings to use Rust.UI.Properties
5 Years Ago
Fixed FPS counters trashing each others' results
5 Years Ago
[D11] [UI] Reduced texture size of gold bar box. Fixed Rent Server button to stop it from vanishing when selected.
5 Years Ago
[D11] [UI] Fixed Audio Mix hint strings. Added support for multi-select hint strings array that show different string for each selection.
5 Years Ago
[D11] Removed a screen filter effect from the Frontend, and removed the feedback panel from the Loading Screen
5 Years Ago
Set outputs
5 Years Ago
Fixed dithered alpha shader coord space, added configurable dither resolution
5 Years Ago
[D11] [UI] Reducing various textures to be below 2k texture resolution. Removal of unused textures from the project. Fixed flags using alpha transparency when it wasn't needed. Converted Feedback Pip textures into single greyscale texture that can be tinted (rather than several coloured variants) so we can reduce draw calls.
5 Years Ago
[D11] More visual tweaks to the Frontend & Options - new slider also now working for Options menu
5 Years Ago
▋▅▊▊ ▊▆ ▆▍ ▊▅▇▅▊▋▇ ▆█▆▍▍
5 Years Ago
[D11][FIX] Missed a number I was testing