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97,513 Commits over 3,653 Days - 1.11cph!

5 Years Ago
Tweaks to try to fix KSampleCopy4_1_x_8 error
5 Years Ago
Added mane/tail meshes Added horse hair materials Skinned horse & mane/tail
5 Years Ago
Testing silly buoyancy optimization
5 Years Ago
[d11][Audio] Replaced Crafting complete Sound.
5 Years Ago
[D11] [Audio] Fixed the threadlock bug that was stopping shutdown/re-init of the library but now pulling a headset crashes in no mans land .dll with no call stack.
5 Years Ago
Fixed IndexOutOfRangeException on reconnect
5 Years Ago
Cherry picking 36759 and 36784
5 Years Ago
Packet handling profiling
5 Years Ago
minicopter culling and better LODs
5 Years Ago
[D11] [Audio] Checking in WIP Still not working for plugging/unplugging headsets but im at least getting error state numbers out of this now.
5 Years Ago
Another demo fix for cinematic_play and cinematic_stop Added server.cinematic convar to enable the cinematic convars for all players
5 Years Ago
Simple clouds
5 Years Ago
Try moving pipeline into resources
5 Years Ago
[D11] Can now call important popups immediately to overwrite existing ones (ie for system messages). The 'trying to connect' popup is protected from being overridden in this way.
5 Years Ago
[D11] User management xb1 update WIP
5 Years Ago
Removed some initial global tree snapshot overhead
5 Years Ago
Scene backup
5 Years Ago
Fixed initial global tree snapshot not working
5 Years Ago
More
5 Years Ago
Added cinematic_play and cinematic_stop to demos Added target player as optional second argument to cinematic_play and cinematic_stop Added cinematic_list to print list of available cinematic animations
5 Years Ago
Missing file.
5 Years Ago
Various light related. Better exterior exposure. Generic yellow SSS profile.
5 Years Ago
db shotgun worldmodel prefab lod fix
5 Years Ago
[D11] Prevent toggling weapons/items etc when viewing the stats screen of a dead/sleeping player. Quick layout fix when showing the killer weapon of a dead player.
5 Years Ago
[D11][UI] Reenable f1 in editor
5 Years Ago
Merge from global_trees
5 Years Ago
Network++
5 Years Ago
Merge from main
5 Years Ago
[D11] Update xb1 unity plugins to latest XDK
5 Years Ago
Organized the light fixtures folder. Moved obsolete ones into /deprecated/ for phasing out. Scene backup
5 Years Ago
fixed crate marker sending too many network updates
5 Years Ago
minicopter sleep fixes
5 Years Ago
potential NRE fix
5 Years Ago
minicopter optimizations
5 Years Ago
[d11][offscreenparticles] Disabled because of bad culling CPU
5 Years Ago
[D11] Reverting a couple of font material changes that seemed to be causing the faint white box image behind text
5 Years Ago
No SLODs on server
5 Years Ago
Removed debug code
5 Years Ago
[D11] Fix for Frontend priority and focus messing up when forcing the menu back to Title Screen from ingame (usually caused by a profile sign out)
5 Years Ago
Fixed some shader warnings
5 Years Ago
Split Launch Site SLOD into 4x4
5 Years Ago
[D11] [UI] Changed Star texture colour to white so we can tint it manually. Changed Server Row favourite and lock icons to off-colour white for now to avoid colour clash with selection.
5 Years Ago
[D11] [UI] Fixed UI translation "PVE (Player vs. Environment)" not having ending bracket. Removed Team Chat proximity option from Quick Chat Wheel. Reduced fumes texture size.
5 Years Ago
[D11] [UI] art changes to piemenu
5 Years Ago
Paperdoll background clear fix/hack
5 Years Ago
Added eye_blinking and eye_movement convars
5 Years Ago
[D11] try to pull more stuff into the occlusion system - convert MeshCull into a LODGroup(2 state) + MeshOccludee setup (LOD grid is potentially redundant now), and where there is nothing but a "Model"+"MeshRenderer" (common to network objects), just added a MeshOccludee. Add debug option to OcclusionCulling "showAllInvisible" which helps identify exactly what is in the occlusion system by making them all vanish, though it doesn't work for instanced rendering which also uses the hiz chain.
5 Years Ago
Don't need to reimport shaders on build now (plus it didn't work anyway)
5 Years Ago
Background blur
5 Years Ago
Underwater, Low Health, Hot, Cold