115,759 Commits over 3,959 Days - 1.22cph!
Produce Exchange sell order changes (cloth and corn)
Network++
rad resist tea recipe changes
Fixed roadside electrical boxes being misaligned with terrain. Roadside objects are now able to optionally align to the road's normal (while still facing in their assigned direction). I've set it to true for roadside decor (electrical boxes and road signs).
Mixing table scene backup
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Merge from Main -> GeneralBugFixes
Locker now allows right-click moves from inventory for both clothing and belt items, putting them into the right slots. Previously only clothing was supported.
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hide mixing recipes that require blueprint the player does not have
consumable ui duration bugfixes and balance
Fix inventory loading problems
Fix official servers not showing up in the official category (OnResponsiveServer doesn't get called for IpList)
consumable modifier panel balance and fixes
Fix server rules never loading
Steam server list, friends list, now boots in editor
Un-stubbing more of the Steam implementation
Fixed recipe menu not displaying chinese, arabic and other languages
Working on getting Steam working again
Improved shader added a detail amount parameter.
Barricade cover deployable purchasable at Compound
Fixed mixing table costing 500scrap to research
progress backup wooden building
Explosive tea recipe changes
Mixing table particle functionality
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Improved locker fix that keeps the right amount of belt slots
Added a GrowableHeatSource component to make heaters affect plants
Uses the new TimeCachedValue to prevent repeated artificial temperature checks (like light checks)
Fixed invisible item slot in the locker UI
Mixing Table VFX + lighting & related files.
Instanced some materials that weren't.
The powered water purifier will stop converting salt water when it's output container is full, will automatically resume once some fresh water is removed