128,721 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Change spray layer to prevent walking/projectile collision but still allow using water to clear sprays
                
                
                
                
             
         
        
            
            
            
                
                Adjusted wheels and suspension again, trying to improve stability
                
                
                
                
             
         
        
            
            
            
                
                Fixed locks not persisting correctly when reskinning a door
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed being able to open reskin menu for items that aren't skinnable
                
                
                
                
             
         
        
            
            
            
                
                Fix redirect skins being set to the wrong skin id when reskinned (fixes factory door issue)
                
                
                
                
             
         
        
        
            
            
            
                
                Temporarily disable material replacement assert, replace with warning
Fixed error when inserting an invalid item into the spraycan
                
                
                
                
             
         
        
        
            
            
            
                
                CreateSpray error fix
Spraycan is no longer default craftable
                
                
                
                
             
         
        
            
            
            
                
                Can no longer reskin items without TC auth
                
                
                
                
             
         
        
            
            
            
                
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                no_terrain cliff material variants for special purpose use
                
                
                
                
             
         
        
        
            
            
            
                
                updated snowmobile mesh. 
removed unnecessary joint aka 2 less bones needed
                
                
                
                
             
         
        
        
            
            
            
                
                Adding light sources to heaters
                
                
                
                
             
         
        
            
            
            
                
                Adding set of electric heaters - models/prefabs/texture files
                
                
                
                
             
         
        
            
            
            
                
                Snowmobile model update
added new geometry so alex can rig the steering properly
widened the distance between ski's to 1.2m
updated textures/materials/LODs and gibs accordingly
                
                
                
                
             
         
        
        
            
            
            
                
                Subtracting 
67913 to ensure arctic base spawns on 3k maps
                
                
                
                
             
         
        
            
            
            
                
                Spawn arctic base and arid military base after the main monuments so they don't occupy their spawn locations (since they do not have distance to other monuments enforced, they should still find suitable spawn locations nearby)
                
                
                
                
             
         
        
        
            
            
            
                
                enabled read access on a bunch of meshes needed for navmesh gen
                
                
                
                
             
         
        
            
            
            
                
                ArcticBaseAI prefab updated for recent module_a art changes.
                
                
                
                
             
         
        
        
            
            
            
                
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                Added a GameTip for players trying to drive a snowmobile on unsupported terrain
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to report the same player too often
                
                
                
                
             
         
        
            
            
            
                
                Save T2 and T3 tech trees to generate input and output data, fixes branch cost display not working on those workbenches
Fix incorrect cost calculation
                
                
                
                
             
         
        
            
            
            
                
                Change default vehicle hold dismount time to 0.25 (was 0.5)
This is saved so any existing staging players will stay at 0.5
                
                
                
                
             
         
        
            
            
            
                
                Suspension visual settings (Tomaha)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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                In 
67852 I hoped that Continuous Speculative collision would create incorrect behaviour in a good way (it tends to make things more "floaty", which could be good for a snowmobile). Sadly it created incorrect behaviour in a bad way (e.g. driving off the edge of the downward slope would push the snowmobile upward). Switching to Discrete, but we'll need to be wary of high speed collisions.
                
                
                
                
             
         
        
            
            
            
                
                Wheelcollider position adjustments
                
                
                
                
             
         
        
            
            
            
                
                Bring 
67872 back in this branch
                
                
                
                
             
         
        
            
            
            
                
                Revert 
67872 as well. Let's move it to a branch
                
                
                
                
             
         
        
            
            
            
                
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                Adjusted Tomaha wheel colliders again to match the subtracted commit
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
67867 as Tomaha rigging and animations were accidentally deleted