reporust_rebootcancel

98,008 Commits over 3,683 Days - 1.11cph!

5 Years Ago
Fixed <color> tags working on player name tags
5 Years Ago
Fixed voice icon not lighting up when sending voice
5 Years Ago
Restored chat font shadow
5 Years Ago
Removed friendsOnServers debug output
5 Years Ago
Title font
5 Years Ago
Some workshop localization, text updates Throw exception properly, hide loading screen if workshop publishing errors Fixed workshop publishing errors
5 Years Ago
Merge from main
5 Years Ago
Fix procgen after the terrain maps get unloaded
5 Years Ago
Reapplied 35876 + lightLOD NRE fix
5 Years Ago
Backup
5 Years Ago
WIP lazy loading monument terrain maps, also unload them when finished loading the map
5 Years Ago
subtracting 35876 due to errors
5 Years Ago
network++
5 Years Ago
Fixed holosight scope glass
5 Years Ago
Pulling cs35914
5 Years Ago
pulling cs35915
5 Years Ago
Prevent object is active or not active and is being active or inactive errors on close
5 Years Ago
Prevent animator warnings on spawning doors
5 Years Ago
Removed a ton of PostProcessing effects we're probably not going to use again
5 Years Ago
Removing some shaders that we're defo not gonna use
5 Years Ago
oil rig scientist loot nerf
5 Years Ago
added invisible_collider & prevent_movment_volume prefabs for map makers
5 Years Ago
old skin approval
5 Years Ago
Fix for missing rhib.prefab in manifest
5 Years Ago
[D11] [#2020] Potential fix for decaying issue
5 Years Ago
compile fix
5 Years Ago
Fixed players clipping through underside of oilrig dock
5 Years Ago
MaterialUpgrade boilerplate
5 Years Ago
Merge from main
5 Years Ago
Conveyor stuff
5 Years Ago
Tree manager - fixed missing material in bundles, fixed felled trees to being removed from instancing manager
5 Years Ago
[D11] [UI] Vending Machines now adjust quantity with triggers. You can now buy from vending machines using the [X] (face button left) button. Added correct input prompts on nav bar for vending machines.
5 Years Ago
[D11][OFFSCREENPARTICLES] Bug fixes ( still not enabled ). Need to do the shader replacement in a non-hacky way.
5 Years Ago
Pipeline asset
5 Years Ago
Import hdrp
5 Years Ago
Fixed terrain base map not available from shader lod 101 to 199
5 Years Ago
Removed alpha from diffuse/emission/occlusion/detail that didn't use it Updated some materials to use /Rust/Standard shaders instead of /Standard
5 Years Ago
Merge non-readable meshes branch
5 Years Ago
Added option to split shadow casting instanced meshes into separate shadow/non-shadow instances for improved culling
5 Years Ago
Updated mesh import flags to make more meshes non-readable and streamable to save memory (saves about 175mb on the 4k map i'm testing with)
5 Years Ago
Cherry picked powerline_pole_a light removal
5 Years Ago
Corpses no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
5 Years Ago
Added Optimize/Find Material Optimzations Fixed a few OcclusionMaps with alpha
5 Years Ago
[D11] I've had this shelved for a while - switch to the probex sky reflections, but add the TOD elements, so it's similar to medium quality on PC. Tested with MainCamera re-enabled (currently disabled due to postfx being disabled). Saves a chunk off the engine culling.
5 Years Ago
Material Index
5 Years Ago
[D11][OFFSCREENPARTICLES] Not enabled yet, just want to get them on.
5 Years Ago
[D11] [UI] Controls screen icons size increased for readability.
5 Years Ago
[D11] [UI] Fixed Controls menu not working on Frontend menus.
5 Years Ago
Dropped items no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
5 Years Ago
Rebuilt static fonts (will reduce hitches)