128,779 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Improvements to smooth out AI state transition movements, especially when leaving cover.
AI prefab update.
                
                
                
                
             
         
        
            
            
            
                
                Add a LOD disable to all sprays
                
                
                
                
             
         
        
            
            
            
                
                Added two new server convars: global.SprayNoAuthDuration and global.SprayInAuthDuration 
Spray timeout will be set based on whether the player has TC auth using the new convars
                
                
                
                
             
         
        
        
            
            
            
                
                Rigged up the new snowmobile animations (except fuel gauge)
                
                
                
                
             
         
        
            
            
            
                
                Merge Snowmobile_Meshchanges -> Snowmobile
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from companion_server_offline
Automatically tests Rust+ connections to servers and disables it if it fails
                
                
                
                
             
         
        
            
            
            
                
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                Snowmobile smoothness/stability work
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Remaining sculpts for south secondary islands
                
                
                
                
             
         
        
        
            
            
            
                
                updated snowmobile model with rig and anims, added animator
                
                
                
                
             
         
        
            
            
            
                
                Remaining sculpts on big south island
                
                
                
                
             
         
        
            
            
            
                
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                NPCSpawner can now modify brain sense stats.
Bumped sense, attack and listen ranges of arctic base scientists.
AI prefab update.
                
                
                
                
             
         
        
            
            
            
                
                Added AI navmesh obstacles prefab. S2P on arctic_research_base_a.
                
                
                
                
             
         
        
        
            
            
            
                
                Setup AI sleep/wake triggers. S2P arctic_research_base_a
                
                
                
                
             
         
        
            
            
            
                
                more AI data tweaks/setup
                
                
                
                
             
         
        
            
            
            
                
                hobo barrel can now be picked up and repaired
                
                
                
                
             
         
        
            
            
            
                
                Cover updates after some initial testing
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cherry picking the new SnowmobileMore branch to Snowmobile. I had accidentally committed these changes to Aux and subsequently converted them to a new branch.
                
                
                
                
             
         
        
            
            
            
                
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                FIxing a 0.1 offset on square ladder hatch prefab
                
                
                
                
             
         
        
            
            
            
                
                Apply auto panel closer component, it's a better fix than the one from earlier today
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from firstpersonspectate
                
                
                
                
             
         
        
            
            
            
                
                Merge from viewmodel_aspect_clipping (less vm clipping at ultrawide aspect ratios)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed incorrect skin ID being applied when switching from a redirect skin to a non-redirect skin that isn't the default skin
                
                
                
                
             
         
        
            
            
            
                
                Fixed ground watch regression preventing sprays from being cleaned up when the entity they were attached to was destroyed
Enabled sprays on trees (tree destruction now triggers OnPhysicsNeighbourChanged callback to nearby entities, will need to monitor for unintended side effects/performance implications)
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to spray on the MLRS
Fixed incorrect VM spray colour when spraying at something that's invalid
                
                
                
                
             
         
        
            
            
            
                
                Don't allow sprays on colliders with ColliderInfo that aren't marked as opaque (fixes being able to spray on a variety of invisible colliders at monuments)
                
                
                
                
             
         
        
            
            
            
                
                Close reskin dialog if player is wounded/dies
                
                
                
                
             
         
        
            
            
            
                
                Add a plane depth check to prevent sprays on some problematic monument colliders
                
                
                
                
             
         
        
            
            
            
                
                Close reskin dialog if the entity being reskinned is too far away or destroyed
Can no longer open the reskin menu if mounted
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some cases where valid sprays would get incorrectly rejected on the server