reporust_rebootcancel

115,430 Commits over 3,959 Days - 1.21cph!

5 Years Ago
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5 Years Ago
Updated triangle grill and ladder hatch bounds (Fixes damage not applied when hit on the edges)
5 Years Ago
vehicle missing key start failure sounds
5 Years Ago
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5 Years Ago
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Tidied up and commented code, added a test to compare to RendererLOD
5 Years Ago
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5 Years Ago
Now performing culling jobs only on tiles and batches that are visible.
5 Years Ago
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5 Years Ago
Scene2Prefab Bandit town
5 Years Ago
Cleanup + moved heli vendor stuff into its own prefab for later merges Updated bandit town lighting prefab with vendor lighting setup
5 Years Ago
static vehicle parts props prefabs
5 Years Ago
added sign at gate of heli vendor + set dressed the area around it
5 Years Ago
Early exit from LODCell.ChangeLOD if the cell distance hasn't changed much (uses a percentage so farther cells are skipped more when moving around) Add profiler samples for LODGrid, RendererGrid, FoliageGrid, and WorldGrid's inner loop
5 Years Ago
More work on locks and keys for cars. Added a "free" bool to ItemCrafter methods for crafting items for free.
5 Years Ago
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5 Years Ago
Key and lock crafting class and UI work
5 Years Ago
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skin approval
5 Years Ago
Resetting at the start of each cull routine.
5 Years Ago
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5 Years Ago
progress backup - vendor external walls/gate
5 Years Ago
Tidy up
5 Years Ago
Stopping overlapping jobs
5 Years Ago
Get rid of two every frame allocations in ServerMgr.Update
5 Years Ago
Get rid of 0 length array allocations in Poolable
5 Years Ago
gate.external.high.wood static version for monuments
5 Years Ago
re-made gate.external.high.wood to current visual standards
5 Years Ago
Working on keys/locks, removing some old commented-out code
5 Years Ago
Added a new MidiConvar system to map convar commands to midi inputs (buttons and knobs) Adds "BindKnob" command to map a knob to a command with a float value (eg "BindKnob 0 graphics.fov 70 90" to bind knob 0 to the fov) Adds "BindKeyOn" and "BindKeyOff" to bind a midi note (eg BindKeyOn 60 "graphics.dof_debug true" and BindKeyOff 60 "graphics.dof_debug false") Commands are automatically saved and loaded
5 Years Ago
Updates to vehicle lift repair UI, as well as UI setup for creating car locks and keys, or removing a lock. Reverted RepairBenchPanel to the version from earlier Main, and it no longer needs the Vehicle-branch changes. Protocol++.
5 Years Ago
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5 Years Ago
Benchmark change
5 Years Ago
Various hit FX iterations. Added more bespoke effects for certain material/attack combos. Material improvements.
5 Years Ago
Merge editor sections