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98,008 Commits over 3,683 Days - 1.11cph!

5 Years Ago
Synched buoyancy with new waves Increased ocean detail blend distance Fixed cpu sampling and couple optimizations
5 Years Ago
horses don't like deep water
5 Years Ago
horse breathing levels
5 Years Ago
saddle sound ref
5 Years Ago
horse fx
5 Years Ago
Horse water footsteps Horse saddle movement sounds More horse vocaliaztions
5 Years Ago
horse perf
5 Years Ago
horse network optimizations
5 Years Ago
compile issues improved horse visuals horse optimization transformUtil.GetGroundInfo now non alloc
5 Years Ago
fixed cargoship glass mat
5 Years Ago
glitchy horse footstep fix
5 Years Ago
Stripping unused assets
5 Years Ago
tweaked horse blend times on controller
5 Years Ago
better horse movement on stairs
5 Years Ago
Sensible open sea values Blending from shore to open sea
5 Years Ago
Disabled 'dynamic' on weapon VFX Particle System Cull scripts.
5 Years Ago
added 1st pass horse eating anim, added to animator
5 Years Ago
Rust/Standard Blend 4-Way temporary
5 Years Ago
[D11][[#338] Fixed issue with sprinting While wounded
5 Years Ago
Better lerp client / server time offset (maybe)
5 Years Ago
[D11][#2167] Fixed issues with been unable to interact with attacment ui
5 Years Ago
3rd person IK fix on world muzzle vfx.
5 Years Ago
Updated saddle textures/material
5 Years Ago
[D11] - Cosmetic tweaks to UI
5 Years Ago
Backup
5 Years Ago
Plugged wave system params to shore waves
5 Years Ago
horse gallop update - fixed rear feet issue & looping hair movement
5 Years Ago
[D11] [UI] Water Catcher now clearly displays when it's full/empty and draws players attention to it's quantity text when player attempts to take from or add to the container.
5 Years Ago
Backup
5 Years Ago
Include the monument terrain map textures for server builds too
5 Years Ago
Merge from main
5 Years Ago
Standard Refraction/Glass Refraction
5 Years Ago
Battery cell tier 2 materials, textures, prefab, col & gibs
5 Years Ago
ParticleAdditive, ParticleRefract
5 Years Ago
[D11][#338] Fixed issue with crouching While wounded wounded. Fixed issue where blueprint buttons would still be registered to Oninventory changed
5 Years Ago
[D11] [Audio] Add xbox build dir to ignore list
5 Years Ago
ParticleAdditive
5 Years Ago
Updated texture streaming settings on a couple of textures
5 Years Ago
[D11] Re-enabled and moved DTLS ping traffic onto the same thread as all other traffic, to fix PS4 client crash.
5 Years Ago
Removing more unused shaders
5 Years Ago
Set renderQueue value on transparent shaders
5 Years Ago
Enable copying on server builds cause it loads faster, still unloads monuments after loading
5 Years Ago
Merge from main
5 Years Ago
Added contrast sliders to vertex color GB
5 Years Ago
checkpoint mat fix
5 Years Ago
Phrases