reporust_rebootcancel

115,266 Commits over 3,959 Days - 1.21cph!

5 Years Ago
PlayerRepelTrigger is back, but improved - should no longer cause players to occasionally slide off the flatbeds etc. This fixes players getting stuck under vehicles.
5 Years Ago
Add warning suppression for inspector vars
5 Years Ago
TriggerParent now has two intersection mode options: - AnyIntersect, the existing default, parents the object if any part of the object intersects any part of the trigger - OriginIntersect parents the object if the origin of the object intersects any part of the trigger OriginIntersect has the effect of letting us only parent players if their feet touch the trigger. Now using this on vehicle module flatbeds, so we no longer scoop up players and parent them when the vehicle runs over them.
5 Years Ago
Cache invoke methods to remove even more garbage
5 Years Ago
Add protection for repeated UpdateOutputs call, eliminates gc spikes from liquid IO updates
5 Years Ago
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5 Years Ago
Merge vehicle pushing refactor from Vehicles/FixPushing -> Vehicles
5 Years Ago
Car pushing now much smoother, more reliable in general
5 Years Ago
Merge from Vehicles -> Vehicles/FixPushing
5 Years Ago
Rebuild manifest
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Merge from Vehicles -> Vehicles/FixPushing
5 Years Ago
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5 Years Ago
Fix for missing faces on particular scrap heli panel.
5 Years Ago
To be safe, early exit from AttemptMount if IsDead
5 Years Ago
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5 Years Ago
Better normals/smoothing group fix for minicopter.
5 Years Ago
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5 Years Ago
Adapting ground effects to the new shader WIP
5 Years Ago
smart alarm quieter non-looping activation sound
5 Years Ago
[D11] Changes to run multiple servers on a single host. new command-line arguments: 1. +server.httpport 9001 - used to serve maps on the local server (default is 28018) and to run console commands from the Rustworks 2. +server.pingport 9002 -used to retrieve Ping from Xbox/PS4 to game servers (default is 28019) 3. Default the fixed server to 127.0.0.1 (MainMenu.prefab). This allows connecting from Unity Editor to local Win64 builds without any configuration. 4. Retrieving port info from Rustworks. 5. Returning the http port used from the local server. Example command to run a local linux server on custom ports: .\RustDedicated +server.port 9000 +server.httpport 9001 +server.pingport 9002 Same, but with default ports: .\RustDedicated Example command to run a linux server on Digital Ocean with HTTP server only available to localhost: .\RustDedicated +server.port 9000 +server.httpport 9001 +server.pingport 9002 +server.httpserverpublic 0
5 Years Ago
[D11] Fixed critical health rumble replicating to all nearby players.
5 Years Ago
Scriptable render pipeline immediate drawing
5 Years Ago
Berry prefab/item/image updates
5 Years Ago
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5 Years Ago
roof block art maintenance before roof conditionals are started Unified roof colliders thickness across the board
5 Years Ago
[d11] Skin preloading fixes
5 Years Ago
[D11] Potential fix for animal sounds being heard from much further away than they should. Preventing them from spawning if the animal is too far from the player.
5 Years Ago
[D11][#4191] Foundation stairs now behave like the steam version, but with ninjas
5 Years Ago
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5 Years Ago
[D11] Fixed define issue in rumble debug class.
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Rumble debug consistent log can be toggled on/off in debug options to view last rumble event info.
5 Years Ago
Allow cars to throttle forward while rolling backwards at any speed
5 Years Ago
See if parent objects can be deleted as well (if they are empty) when stripping PrefabAttribute scripts (greatly reduces building block memory footprint, shouldn't cause any issues with player rigs but will need testing)
5 Years Ago
[D11] Restored d11 spawn prefab
5 Years Ago
[D11][#4162] Hackable Crate laptop exploit fixed.
5 Years Ago
Don't show Check Engine light on a failed engine start if the only problem is no fuel
5 Years Ago
[D11] Added a check for controllers not being registered to a playstation before input checking.
5 Years Ago
Fixed ramp metal tier colliders not existing on the server
5 Years Ago
Subtract 51069, 51068
5 Years Ago
Fix vehicle lift treating a vehicle that's missing engine items as an incomplete vehicle
5 Years Ago
Can no longer list hidden items in vending machines Fixed vending machine UI NRE when searching for an item with no sprite
5 Years Ago
"ent kill" now destroys the whole car regardless of which module is aimed at
5 Years Ago
"ent kill" now works when aiming at a vehicle module as well as the vehicle chassis Supports destroying individual modules as well as destroying the chassis while modules are equipped (destroys equipped modules as expected)