115,273 Commits over 3,959 Days - 1.21cph!
Fix armoured cockpit seat colliders not matching its seats
Merge ent kill for vehicles fix, new AdminKill method
Add a smaller collider to the headrest area on Seat_A_COL to stop people getting shot through the headrest
▅▄▍ ▌▊▇▍▊▆▆▆ ▉▌▋▋▋▋ ▄▉▊▄▄▆
▍▄▋▌ ▊▋▉ ▅▋▌▌█▌▋▌▌
▊▅▌ ▆▆▊▉▅▍▅▄ ▆▋▅▊▍▉
▅██▊▇, ▋▍▋▋▆▋▍▅, ▄▍▊▌█▊▆▌, ▇▇▋ ▌▅▍▆▇▄ ▊▅▋▆▋. ▄▋ ▅▇█▍ ██ █▌▆▋▅▅▉▍▋ ▄▊▊.
Merge from door_open_interrupt
merge from vehicles -> vehicles/door_open_interrupt
Companion app main menu updates
██▊▍▉█▍▅▅▍▊▉▊ ▄█▅▍█▆▅▌ ▌▊▌▅▍▄▄▆ / ▆▌▇▆▊▇█▆ ▋▇ ▍▅▆▋▇ / ▄▄▍▉▉▍ ▉▄▊▉▍▊▋ ▌▋▊▇ ▌▌▌▅▆
Enable push notifications by default
Button sell order
Updated button placement guide
Working set of new ground effects
merge from /researchable_modules
[D11] Preventing the OOM crashes on win64/ in unity editor (disabling video looping).
This is fixed in Unity 2020.1 (bug 1201213: https://issuetracker.unity3d.com/issues/windows-video-graphics-memory-leak-in-hardware-accelerated-video-decoding)
vehicle modules now craftable and researchable
Disabling dithering in g-buffer pass when using z-prepass to enable early-z
[D11] Temp fix for hearing own voice on XBox for QA to test whilst I investigate further.
[D11] Temp fix for hearing own voice on XBox for QA to test whilst I investigate further.
Early Z optimisations on water
Added call to update light data in the LightEx script
[D11] Show the next server wipe time in the in-game menu.
[D11] Reduced Motion Blur intensity
[▇▉▋][#▅▇▌▌] ▉▌▄▋ █▄▄ ▉▆▊▊ ▉▊▆▆▅█▉▉▌ ▇▌▉▌▆ ▇▍▌ ▆▍▇▊ ▊▇▋▆▆▌▆ ▌▅▍█.
[▌▊▊][#▉▄▆█] ▄█▌▉▅▍ ██ █▇▌█▉▌█▊ ▇▆▊▆█ ▍▅▋█▅▍ ▌▅█ ▆▅▌▄▌▉▍▆▊.
[D11] [UI] Crafting Menu Workbench Panel in SelectedBlueprint info now correctly changes green/red based on whether you meet the workbench requirements or not.
Removed standard_collider from several building blocks (will need a different solution, this doesn't work)
Car lift no longer takes a week to decay
Reduced car lift health
component research cost changes
Fixed metal triangle spiral stairs using the square spiral stairs movement colliders
Fixed twig and wood triangle spiral stairs using the square spiral stairs movement colliders
Fixed position offset on twig triangle spiral stairs movement collider
[▅▉▌][#▄▌▅▇] ▉▉▇▇▊▅ ▌▉▄ ██ ▆▋▍▋█▍ ▉▅▆ ▅▄ █▅▉▇▋▇▌▊▉ ▍▍▋▍▉▅
fix for foliage culling & placement seed
[D11] Null value check in FoliageGrid and re-enabling teleport with rotation
[▉▊▋] ▇▉█▍ ▄▆▆▅ ▆▅▆█▅▅▊ ▅▊▉▄▍▌▆ ▅▊▆ ▆▄▄ ▋▅▊ ▇▊▅█
[D11][UI][#3056] Fixed issue with the death map marker. [#4146] Fixed issue with extra prompt on chainsaw
Merge low fuel light branch -> Vehicles
- Simplify light on/off code
- Only show fuel light if car is on
- Remove debug log
- Reduce low fuel fraction to 10% (50/500)