115,264 Commits over 3,959 Days - 1.21cph!
Change fixcars command to force the selected tier, instead of only replacing <tier parts
Remove collider conditionals again, as I suspect the new collider jittering bug is different to the old one that collider conditionals fixed.
Memoize strings used for inventory icon amounts so they aren't recreated every time the inventory updates
Restore culling fix that was disabled yesterday, now with checks to makes sure player model exists
Extra safety check for the ModuleEntityAdded early exit
If vehicle is destroyed while waiting for the Invoke to add a module, bail out and destroy the module. Fixes "Setting parent to entity that hasn't spawned yet! (net is null)" error (it was actually spawned, but then also destroyed)
Don't hardcode fuel amount when using fixcars
Revert ServerUserVar change
fixcars command now takes a parameter to control what tier of part to apply, is usable by admins (not just devs) and fills the fuel tank
Add a button electric entity
Add detail layer and fuzz mask to the workshop editor
Fix white border around generated workshop icons
Shimmer material doesn't mess with censorship.
Improvements to damage effects while driving fast.
Camera soft fading the smoke particles to make them less distracting while driving.
[D11] Updated fps demo for QA
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common import options across all tiers
cleanup of folders
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[D11] fix crash I was getting in a final package build, when joining a server. ClosePopup must be getting called in the first frame after the PopulateContent coroutine is started.
spiral stairs: further collider tweaks
[D11][#4151]No rubber-banding when jumping at the fuse box
Fix skin customizations not appearing on icons for wearables
Potential BaseMountable NRE fix (disable mesh culling change)
Fix for gpu foliage on xb1
Merge from oceanlevel_respawn
Final touches to prevent spawning inside of things
Note: submerged islands are the worst case for this so avoid doing that or you may still spawn underwater
Remove overrides on DashboardLight prefab on 1module_cockpit_with_engine, changing it from white override to original prefab yellow
[d11][4144] {PS4/XB1} Diving tank renders in front of your camera
Turned off mesh occludee component, its messing with the shadowcasting properties. It not there on other items i've seen.
Low speed power boost edit
Bit more power for hill climbing
[D11][#4191] Foundation steps working again because [#2763] Bug introduced with this fix has been resolved.
Rolling off top speeds, balancing values for the new system of requiring a full set of modules
New UI info on needing engine components