reporust_rebootcancel

115,264 Commits over 3,959 Days - 1.21cph!

5 Years Ago
Change fixcars command to force the selected tier, instead of only replacing <tier parts
5 Years Ago
Remove collider conditionals again, as I suspect the new collider jittering bug is different to the old one that collider conditionals fixed.
5 Years Ago
Fix client compile
5 Years Ago
Memoize strings used for inventory icon amounts so they aren't recreated every time the inventory updates
5 Years Ago
Restore culling fix that was disabled yesterday, now with checks to makes sure player model exists
5 Years Ago
Extra safety check for the ModuleEntityAdded early exit
5 Years Ago
If vehicle is destroyed while waiting for the Invoke to add a module, bail out and destroy the module. Fixes "Setting parent to entity that hasn't spawned yet! (net is null)" error (it was actually spawned, but then also destroyed)
5 Years Ago
Don't hardcode fuel amount when using fixcars
5 Years Ago
Revert ServerUserVar change
5 Years Ago
fixcars command now takes a parameter to control what tier of part to apply, is usable by admins (not just devs) and fills the fuel tank
5 Years Ago
Add a button electric entity
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Add detail layer and fuzz mask to the workshop editor
5 Years Ago
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5 Years Ago
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5 Years Ago
Fix white border around generated workshop icons
5 Years Ago
Shimmer material doesn't mess with censorship.
5 Years Ago
Improvements to damage effects while driving fast. Camera soft fading the smoke particles to make them less distracting while driving.
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
[D11] Updated fps demo for QA
5 Years Ago
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5 Years Ago
common import options across all tiers cleanup of folders
5 Years Ago
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5 Years Ago
[D11] fix crash I was getting in a final package build, when joining a server. ClosePopup must be getting called in the first frame after the PopulateContent coroutine is started.
5 Years Ago
spiral stairs: further collider tweaks
5 Years Ago
[D11][#4151]No rubber-banding when jumping at the fuse box
5 Years Ago
Fix skin customizations not appearing on icons for wearables
5 Years Ago
Client compile fix
5 Years Ago
Potential BaseMountable NRE fix (disable mesh culling change)
5 Years Ago
Fix for gpu foliage on xb1
5 Years Ago
Merge from oceanlevel_respawn
5 Years Ago
Final touches to prevent spawning inside of things Note: submerged islands are the worst case for this so avoid doing that or you may still spawn underwater
5 Years Ago
Remove overrides on DashboardLight prefab on 1module_cockpit_with_engine, changing it from white override to original prefab yellow
5 Years Ago
[d11][4144] {PS4/XB1} Diving tank renders in front of your camera Turned off mesh occludee component, its messing with the shadowcasting properties. It not there on other items i've seen.
5 Years Ago
Low speed power boost edit
5 Years Ago
More engine power again
5 Years Ago
Bit more power for hill climbing
5 Years Ago
[D11][#4191] Foundation steps working again because [#2763] Bug introduced with this fix has been resolved.
5 Years Ago
merge from main
5 Years Ago
Rolling off top speeds, balancing values for the new system of requiring a full set of modules
5 Years Ago
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5 Years Ago
New UI info on needing engine components