115,491 Commits over 3,959 Days - 1.22cph!
new vending machine fixes
[D11] Generated resources.pri
Subtracting
48875 (ignore.conf)
[D11] PS4 share play blocking fixed
smart receiver animation transitions
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wip smart receiver animation
Reduced tri-count on sprinkler gibs
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Deleting desktop.ini.meta
1. Burst package 1.1.2 -> 1.2.3
2. Changing BurstAotCompiler.cs:320 to have generatedDebugInformationInOutput (to generate .pdb symbols) for non-development Xbox builds
3. Moving the burst package from Library/PackageCache/com.unity.burst to Packages/com.unity.burst so that it could be checked-in to PlasticSCM
4. A path to add to _NT_SYMBOL_PATH in TeamCity:
%teamcity.build.checkoutDir%/Libraryxboxone/PlayerDataCache/XboxOne/Data/Plugins
Fix most compile errors in Rust.MovieMaker plugin
Add MovieMaker and VideoOut plugins
merge from cinematic_tools
Fixed fluid switch recessed when deployabled
fixed fluid switch been destroyed after upgrading construction
Fix divide by zero exception
[D11][XBOXONE] Removed unused/erroneous rating from appxmanifest.xml for beta
fixed composter bounds and volumes
Uniformed small and large water catcher baseprotection
Water catchers have slightly more health
[D11] Removed Controller Speaker Option from Options Menu
Fixed IndexOutOfRangeException when loading save (from main/monument_vendors merge, this needs looking at because two vendors don't seem to have a valid NPCVendingOrder - is this intentional?)
Fixed tap collider on water barrel not lining up with tap
Fixed bota bag being held in third person with an offset
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Cleaned up the export routine a bit. Still a lot slowed than it needs to be but good enough.
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Fix non localized entity name displaying on water purifier while hose is equipped
Update menu UI to use designs from Lewis
Adjust top speed calculation
Disable the engine exhaust shimmer effect
Sprinkler now distributes water more evenly among nearby splashable objects
Doubled water output on sprinkler to compensate
Fixed not being able to input power into the pump slot on the fluid switch
Fixed fluid switch draining water when nothing is plugged into it's output
Merge from Main->Vehicles.
Major merge conflict with ParticleSystemContainer where Jarryd and I had both made similar changes to stop it generally being slow and generating garbage. His version is safer as it doesn't "fix" existing prefabs using it but only ones that set a particular flag. Since there are almost 100 prefabs using it now, I've taken his safer option and enabled the new precached flag on my prefabs that use it.
Repositioned fluid outputs on large and small water catchers
Switched to new crossbreed effect.