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97,880 Commits over 3,683 Days - 1.11cph!

5 Years Ago
[D11][Tutorial] Added tutorial options heading localisation string
5 Years Ago
[D11] [UI] re added the confirmation popup for profile switching
5 Years Ago
[D11][Tutorial] Implemented tutorial pause screen design
5 Years Ago
Improved LS tul culling volume (Hapis)
5 Years Ago
tweaks to ocean.mat colours
5 Years Ago
[D11] [UI] tidied up the player info widget and the profile switching on xbox
5 Years Ago
merge from main
5 Years Ago
merge hapis_191 to main
5 Years Ago
minor tweak
5 Years Ago
oilrig
5 Years Ago
merge from main
5 Years Ago
manifest
5 Years Ago
isDynamic on prefabs spawned on junkpile water (testing)
5 Years Ago
merge into main
5 Years Ago
compile fixes
5 Years Ago
merge from main
5 Years Ago
bugfixes save++ protocol++
5 Years Ago
only spawn small oil rig spawn oil rig away from cargo ship
5 Years Ago
ch47 land zone work respawn work
5 Years Ago
Cargo ship / hull interior tweaks / split the interior mesh into smaller elements to help with occlusion
5 Years Ago
water and foam tweaks
5 Years Ago
More work on instancing including support for decor patches and foliage and MaterialSetup
5 Years Ago
Fixed server not updating wave time (causing static junkpiles dive site markers) Added client engine time to EnvSync + fixed wave time desync Updated junkpile water prefabs
5 Years Ago
OilrigAI2 prefab - covers/movement setup for AI Window blockers for lootrooms
5 Years Ago
Pain & heat on big rig fire. Fixed some missing cullers.
5 Years Ago
Small rig fire light cull radius fix. Small rig fire has a heat zone and pain zone.
5 Years Ago
profile work load balancing
5 Years Ago
me4rge with main
5 Years Ago
More FE up/down/left/right SFX triggers
5 Years Ago
More FE up/down/left/right SFX triggers
5 Years Ago
Steamworks upload files
5 Years Ago
Merge from main
5 Years Ago
[D11] Bump the save version
5 Years Ago
Latest FE SFX
5 Years Ago
Latest FE SFX
5 Years Ago
[D11] [UI] Fixed phrase format string not correctly being translated in certain categories in quick chat wheel.
5 Years Ago
[D11] Fix for held deployable crash
5 Years Ago
[D11] DTLS reliable ordering fix for multiple connections.
5 Years Ago
spawngroup fixes ai budgeting
5 Years Ago
[D11][UI] Water Storage panel improvements
5 Years Ago
[D11] Support for showing account picker on demand for xb1, hooked up to UI (crudely for now)
5 Years Ago
[D11] Only save data when achievement not unlocked
5 Years Ago
Workaround for muzzle flash position bug
5 Years Ago
[D11] [UI] Fixed define issue. Also fixed server info being weird and not keeping default values at runtime.
5 Years Ago
[D11] DTLS network API delivery method added. Simple reliable-ordered support implemented, to try to fix entities out-of-order issue on public servers.
5 Years Ago
[D11] [UI] Moved spam prevention from quick chat wheel to chat UI class. All messages that go through the chat box should now correctly trigger spam prevention logic if player spams.
5 Years Ago
Water junkpiles responding to wave motion; updated prefabs
5 Years Ago
Added engine time to EnvSync for Diogo
5 Years Ago
Moves the frontend SFX to the client prefab so they are always available.
5 Years Ago
Moves the frontend SFX to the client prefab so they are always available.