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97,879 Commits over 3,683 Days - 1.11cph!

5 Years Ago
[D11] [UI] Added "Days Active" column to Find/Join Server menu.
5 Years Ago
[D11] [UI] Planner guide should now trigger neutral state when player is unable to afford to place construction.
5 Years Ago
[D11][UI][#1038] Fix for ingame ui crash. Fix for issue with held buttons
5 Years Ago
progress
5 Years Ago
[D11] Raise network protocol to 2117
5 Years Ago
[D11] DTLS console test exe updated.
5 Years Ago
[D11] DTLS console test app updated with example root certificates fixed with encoded CA attribute (generated by Rustworks).
5 Years Ago
[D11] Fix for occasional null ref when selecting a server to join.
5 Years Ago
muzzleflash scene & related files
5 Years Ago
muzzleflash test scene related files some cleanup
5 Years Ago
ai work
5 Years Ago
merge 32684 to fix double door models etc
5 Years Ago
Changed GameManager and Prefab to use prefab IDs rather than strings
5 Years Ago
Fix for MeshLOD.PreProcess removing components that are being referenced
5 Years Ago
player animator update - fixed issue with relaxed gun pose not blending out correctly, increased speed of sway to better match movement
5 Years Ago
[D11] Make it check both the map Cache folder then the StreamingAssets/Map folder.
5 Years Ago
Fixes for MeshLOD preprocessing (wasn't deleting the original MeshRenderer or copying the MaterialSetup to children)
5 Years Ago
[d11][Audio] Baked reverb into new ui sounds. Tidied up compression inconsistencies across various audio clips (geiger counter was set to stream!) Work on new reverb presets.
5 Years Ago
[D11] [UI] Linked translations with translation file for Quick chat options.
5 Years Ago
merge with main
5 Years Ago
Adds prev/next tab and up/down menu sfx
5 Years Ago
[D11] [UI] Added translations to translation file. Fixed category not correctly attempting to translate file. Moved some logic around in quick chat menu file.
5 Years Ago
Adds prev/next tab and up/down menu sfx
5 Years Ago
[D11][Tutorial] Added small wait on complete objective events
5 Years Ago
[D11][Tutorial] objective animation should cancel when new objective is started to prevent stuck states
5 Years Ago
progress backup
5 Years Ago
[D11] Support for xb1 rich presence
5 Years Ago
[D11] [UI] Fixed quick chat scriptable objects being nulled out.
5 Years Ago
Updated Facepunch.Steamworks
5 Years Ago
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5 Years Ago
[D11] [UI] Quick Chat options updated to requested changes. Fixed define in previous submit.
5 Years Ago
[D11][Tutorial] Changed tutorial objective UI behaviour
5 Years Ago
Added editor "relax" console command (sets relax pose on player)
5 Years Ago
[D11] [UI] Setup for quick chat wheel category and actual phrases. Moved blur camera from blur singleton to Frontend scene and renamed it "Frontend Camera".
5 Years Ago
[D11] Rich presence string triggers
5 Years Ago
progress backup
5 Years Ago
adds #if CLIENT on FE SFX calls to fix broken build
5 Years Ago
adds #if CLIENT on FE SFX calls to fix broken build
5 Years Ago
Generate gib prefabs into gibs folder
5 Years Ago
MERGE WITH MAIN
5 Years Ago
adds frontend select/back sfx
5 Years Ago
Moved gibbable prefab stuff into d11assetfiddler
5 Years Ago
Adds frontend select/back sfx that catch most places...
5 Years Ago
Fix for D11DynamicInstancingGpu with unmodified unity (although probably still needs shader fixes)
5 Years Ago
[D11] Make sure to be logged in before getting friends
5 Years Ago
[D11] [UI] added buttons to the player info widget and linked it to the rust credits screen
5 Years Ago
[D11] DTLS plugin updated with root certificate support.
5 Years Ago
Only preprocess batchable meshes on the client side
5 Years Ago
Add warnings if trying to change importer settings during play/build
5 Years Ago
[D11] DTLS Unity testbed updated with latest plugin and Rust updates.