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126,618 Commits over 4,109 Days - 1.28cph!

4 Years Ago
Updated AO settings. Lowered thickness and increased radius of distance AO to better interact with the new foliage
4 Years Ago
delete commented code section
4 Years Ago
merge from tunneldweller
4 Years Ago
merge from main
4 Years Ago
Updated CraggyIsland "Alistairs Rock" with a custom collision mesh that has mesh metrics of 1 (test to see if that fixes the collision issues)
4 Years Ago
Tweaked Easter event timings
4 Years Ago
Procedural and community maps are now allowed to use 4k heightmaps
4 Years Ago
TerrainHeightMap.GetHeight01 is more accurate on meshes that were added to the height map via AddToHeightMap (but unfortunately slightly less accurate for the actual terrain mesh)
4 Years Ago
Enabled event
4 Years Ago
Fixed chainlink fences at sewer branch and sat dish overriding prefab LOD distances for lower values Fixed issues with timber mine entrance in MT
4 Years Ago
Egg_e prefab setup - missing animation
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
re-exported cliffs after a complete scene/objects geometry+transforms reset
4 Years Ago
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4 Years Ago
Scene backups
4 Years Ago
Merge from main
4 Years Ago
Refactor MonumentInfo and DungeonInfo to derive from a new LandmarkInfo class LandmarkInfo is now the source for monument/train tunnel map markers
4 Years Ago
merge from card games (light fixtures & related files)
4 Years Ago
Bandit town gambling lighting update + s2p
4 Years Ago
Gambling light cord mesh is standalone, for variable length scaling.
4 Years Ago
Gambling light prefab setup, effects & color variant.
4 Years Ago
Merge CardGames -> Main. Includes the new dismount on server load system.
4 Years Ago
For the dismounting on load, work around the issue of seats not being saved and therefore ending up with different UIDs on load
4 Years Ago
BilBTestMap edit
4 Years Ago
Gambling light texture & material improvements. Optimized size & compression. Marked some _unused that aren't worth the memory usage atm.
4 Years Ago
merge from main
4 Years Ago
CraggyIsland update
4 Years Ago
skin approval
4 Years Ago
mfmain
4 Years Ago
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4 Years Ago
Remove the warnings for inputs from the non-active player, it's fine to just ignore them.
4 Years Ago
Merge Main->CardGames
4 Years Ago
show/hide contacts panel
4 Years Ago
merge from main
4 Years Ago
selected contact progress, note edited
4 Years Ago
updated player card game anim
4 Years Ago
Continued rock investigation
4 Years Ago
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4 Years Ago
tangents calculate test Updated CraggyIsland for more testing
4 Years Ago
Built support for restricting roam points to within a distance from home point into BaseNavigator. Bunch of roam/pathfinding tweaks and improvements. Roam point scoring updates/fixes. New tunnel dweller prefab updates (max roam distance etc).
4 Years Ago
Better terrain normal calculation
4 Years Ago
Baked LODs for large oilrig and oilrig crane Scene2Prefab Oilrigs and Junkyard
4 Years Ago
Fixed double shotgun, fixed weapon attachments bug, fixed skin issue with viewmodel camera
4 Years Ago
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4 Years Ago
Explicitly assigning bundle to all the cliff / rock collider meshes
4 Years Ago
geometry reset on cliff rocks renderers and colliders
4 Years Ago
When the server loads a save and a player was mounted, move them to a valid dismount position if there is one instead of just spawning them at the spot they were mounted. Fixes getting stuck in the poker table among other things.
4 Years Ago
merge from /save205
4 Years Ago
Fixed accessing bandit terminal S2P Bandit town