126,618 Commits over 4,109 Days - 1.28cph!
Updated AO settings. Lowered thickness and increased radius of distance AO to better interact with the new foliage
delete commented code section
Updated CraggyIsland "Alistairs Rock" with a custom collision mesh that has mesh metrics of 1 (test to see if that fixes the collision issues)
Tweaked Easter event timings
Procedural and community maps are now allowed to use 4k heightmaps
TerrainHeightMap.GetHeight01 is more accurate on meshes that were added to the height map via AddToHeightMap (but unfortunately slightly less accurate for the actual terrain mesh)
Fixed chainlink fences at sewer branch and sat dish overriding prefab LOD distances for lower values
Fixed issues with timber mine entrance in MT
Egg_e prefab setup - missing animation
re-exported cliffs after a complete scene/objects geometry+transforms reset
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Refactor MonumentInfo and DungeonInfo to derive from a new LandmarkInfo class
LandmarkInfo is now the source for monument/train tunnel map markers
merge from card games (light fixtures & related files)
Bandit town gambling lighting update + s2p
Gambling light cord mesh is standalone, for variable length scaling.
Gambling light prefab setup, effects & color variant.
Merge CardGames -> Main. Includes the new dismount on server load system.
For the dismounting on load, work around the issue of seats not being saved and therefore ending up with different UIDs on load
Gambling light texture & material improvements.
Optimized size & compression. Marked some _unused that aren't worth the memory usage atm.
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Remove the warnings for inputs from the non-active player, it's fine to just ignore them.
selected contact progress, note edited
updated player card game anim
Continued rock investigation
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tangents calculate test
Updated CraggyIsland for more testing
Built support for restricting roam points to within a distance from home point into BaseNavigator.
Bunch of roam/pathfinding tweaks and improvements.
Roam point scoring updates/fixes.
New tunnel dweller prefab updates (max roam distance etc).
Better terrain normal calculation
Baked LODs for large oilrig and oilrig crane
Scene2Prefab Oilrigs and Junkyard
Fixed double shotgun, fixed weapon attachments bug, fixed skin issue with viewmodel camera
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Explicitly assigning bundle to all the cliff / rock collider meshes
geometry reset on cliff rocks renderers and colliders
When the server loads a save and a player was mounted, move them to a valid dismount position if there is one instead of just spawning them at the spot they were mounted. Fixes getting stuck in the poker table among other things.
Fixed accessing bandit terminal
S2P Bandit town