reporust_rebootcancel

66,956 Commits over 2,740 Days - 1.02cph!

7 Years Ago
Fixed server NRE when looting
7 Years Ago
Merge procgen branch to main branch to test the new procedural terrain generation
7 Years Ago
Protocol increment on the procgen branch
7 Years Ago
tweaking water
7 Years Ago
Tightened the hill noise amplitude interval to reduce the risk of boring monotone worlds
7 Years Ago
Crafting cancelling Fixed crafting notification placement Fixed AA toggle not working
7 Years Ago
Daily merge from main branch
7 Years Ago
Updated TestLevel with terrain
7 Years Ago
Fixed sky not being set on sun shafts
7 Years Ago
Attached fog volume to camera (to render fog) Chanegd FogVolume so we can access/change fog colour via script Got rid of horizon white line (will probably present a bunch of other problems)
7 Years Ago
- Setting the Sky property in TOD_Sun Shafts again - Removed demo scene assets from SE bloom plugin
7 Years Ago
Should fix players over-thinking while they're asleep
7 Years Ago
Fixed splitting/stacking not working properly clientside
7 Years Ago
Improved rock & dirt splat calculation
7 Years Ago
This broke on merge
7 Years Ago
Merged my previous commits to the procgen branch
7 Years Ago
Tweaked the terrain generator initialization to properly benchmark in-editor
7 Years Ago
Converted some of the newly imported assets from binary to text asset storage format Not sure why this didn't happen when you guys imported those in the first place since our Unity project is set to enforce text format
7 Years Ago
Further reduced probability of pure flatland maps by increasing the minimum hill noise frequency
7 Years Ago
Daily merge from main branch
7 Years Ago
Fixed compile error
7 Years Ago
Added item stacking, splitting, merging GameSetup can define whether you want to load a save or not
7 Years Ago
-rest of the jogging animations
7 Years Ago
Increased mountain noise amplitude to reduce probability of flatland worlds
7 Years Ago
Daily merge from main branch
7 Years Ago
Arctic biome test scene base.
7 Years Ago
-tweaked the eoka animations a bit; added some new player jogging animations; (still TODO: jog left/right)
7 Years Ago
Removed unused effects, moved GUIblur to bottom
7 Years Ago
Changed linux build options (test)
7 Years Ago
Adding missing files for Sonic Ether bloom and Colorful
7 Years Ago
Just added a check on the fog volume toggle
7 Years Ago
Added water fog volume in test scene, enabled via WaterEffects.cs
7 Years Ago
- Added Colorful and Sonic Ether's Natural Bloom (image effects) - Some tweaks sky dome prefab default settings - Post processing changes on the main camera prefab
7 Years Ago
Added forest density parameter to spawn handler Tweaked spawn handler forest noise
7 Years Ago
Merge from main branch (again)
7 Years Ago
Merge from main branch
7 Years Ago
Fixed ds compile error
7 Years Ago
Debug camera
7 Years Ago
Resource spawns as part of map load, not 5 seconds after
7 Years Ago
Added LinearFog effect
7 Years Ago
Major terrain generator improvements (still needs internal testing)
7 Years Ago
Changed default water level to always be at world height 0 Made splat map calculation favor sand texture a lot more if underwater
7 Years Ago
EAC launcher fixes
7 Years Ago
Added Data Tables Added Network String Pooling Effects bone name now uses String Pooling Fixed Axe not working
7 Years Ago
Undid garbage collection run in terrain generator since main branch added this as well
7 Years Ago
Daily merge from main branch
7 Years Ago
EAC launcher update
7 Years Ago
This should make swimming proper work
7 Years Ago
Fixed NRE in Reject
7 Years Ago
Added objects command Saves/Loads now use the current map name - not the value of server.level Visibility Grid IsInside always returns true for group 0 Added server bounds to procedural map