reporust_rebootcancel

97,430 Commits over 3,653 Days - 1.11cph!

5 Years Ago
fluorescent light on post tweaks (model)
5 Years Ago
[D11] Control config B - support for xb1/ps4
5 Years Ago
backup, S2P
5 Years Ago
various fixes /crane / small oilrig scene
5 Years Ago
[D11][Audio] Created new UI Sound Defs. Moved previously created D11 Music and UI to more appropriate folders
5 Years Ago
[D11] [UI] visual changes to the create new server top level menu
5 Years Ago
[D11] Popups for Start/Stop/Restart/Renew servers
5 Years Ago
Cherry picked 31335
5 Years Ago
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5 Years Ago
Oilrig small electrics, scene2prefab setup, prefab, loot spawns
5 Years Ago
missing meta file
5 Years Ago
Added building instance pooling to building manager on the client (GC)
5 Years Ago
[D11] Add PlayFab Method RequestTitleNews() for Rust Pulse
5 Years Ago
[D11] [UI] updated the createServerType visuals
5 Years Ago
Oilrig small progress backup
5 Years Ago
[D11] Server telemetry logging improvements.
5 Years Ago
[D11] DTLS plugin reduced back to just the handshake operation.
5 Years Ago
Backup
5 Years Ago
Lighting prefab backup. More proplight prefabs.
5 Years Ago
Clear Log.EAC.txt on server start
5 Years Ago
Adjusted client.maxreceivetime default value to 10ms (was 5ms) Adjusted server.entitybatchtime default value to 1.0s (was 0.5s)
5 Years Ago
[D11] Heatmap popup now working on ServerStats, MyGames now uses a live list of servers, and servers can be joined via MyGames
5 Years Ago
Renamed server.maxentitiespersecond to server.entitybatchsize Added server.entitybatchtime (0.5s by default)
5 Years Ago
Changed network cell size from 64x64 to 32x32
5 Years Ago
buoyancy error fix
5 Years Ago
[D11][UI] Implemented category filtering on connected players button. Altered auto refresh time. Fixed typo in translation file.
5 Years Ago
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5 Years Ago
[D11] [UI] Implemented non-reflection based linker system for UI Markup parser. Objects can now retainer references to one another via the ID and linker system.
5 Years Ago
[D11] [Tutorial] Update to abandoned shelter, doorway and window added
5 Years Ago
[D11] Missed This
5 Years Ago
[D11] Add Some Marketplace/PSN methods for retrieving consumables
5 Years Ago
Ensure that players are always immediately subscribed to their own network cell (fixes rubber banding regression from 31306)
5 Years Ago
[D11] [UI] fixed a problem where the last server in the list would get cut off
5 Years Ago
[D11][TUTORIAL] Fix for issue #479, crash on picking up placed objects
5 Years Ago
[D11] Fix for TerrainHeightMap.cs
5 Years Ago
Oilrig small dressing progress backup
5 Years Ago
mfm
5 Years Ago
[D11][TUTORIAL] Fix for BaseOven not using a valid ItemDefinition
5 Years Ago
Uncommited.
5 Years Ago
Limit player network cell subscription rate on the server (to fix client frame rate drops) Reduced client.maxreceivetime to 5ms by default (from 20ms) Added server.maxentitiespersecond (100 by default)
5 Years Ago
Small oilrig / Fixed mesh issues / Created floor colliders
5 Years Ago
Merge with d11_console_version
5 Years Ago
[D11][TUTORIAL] Added object highlighting to find food step
5 Years Ago
Oilrig small dressing progress backup
5 Years Ago
[D11] [UI] Leaderboards tracks additional stats on player kills leaderboard.
5 Years Ago
[D11] Regenerated manifest
5 Years Ago
[D11] ServerAdmin map seed/size text hooked up, and changing Show modes on ServerStats (Frontend Only)
5 Years Ago
[D11] [UI] Added support for Text and Selectable component parsing. Removed navigation from parsing as all object reference fields will be tracked with a metadata component instead.
5 Years Ago
[D11] [UI] aligned the tags on the entries in the connected players screen a little nicer
5 Years Ago
[D11] TerrainHeightMap.HeightTexture no longer used when client procgen is disabled, saves 16MB on a 2k map, 64MB on a 4k map, and saves a little bit of loading time.